- Joined
- Jun 28, 2013
- Messages
- 15
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So, skin hugging shields vs bubble shields has been a fairly common thing in Sci fi, my arguments are strongly for the latter, for the following reasons:
- Provides a reason to armour ships in addition to shields, to protect against extremely close range (<5/10 meters) attacks.
- Gives fighters the ability to damage larger ships, but doing so will be a risky strategy that involves getting up very close to the enemy ship, in range of pulse damage, meaning solo fighters without support will still get annihilated.
- Could make strategies such as boarding a viable tactic, via the use of explosive lance (disintegrators on a stick) & stop beams, then actually having the ability to damage things in the ship with personal weapons rather than being completely prevented from doing so by personal shields.
Now, I'm not a programmer, so I have no idea how this would work. Maybe something like a shell of invisible blocks that can be travelled through but block things like beams, cannons & missiles, lighting up when they do so.
Maybe they automatically spawn 5/10 blocks away from the nearest ship block or something, or possibly they have to be projected from projector blocks connected to the shield capacitors & recharges in a similar manner to control blocks, allowing for effects to be added to the shields, like colours. This would also allow for mechanics such as overlapping shields to strengthen one area in particular, for example, a ship with heavy frontal shields but weaker side & rear shields.
So. Thoughts?
- Provides a reason to armour ships in addition to shields, to protect against extremely close range (<5/10 meters) attacks.
- Gives fighters the ability to damage larger ships, but doing so will be a risky strategy that involves getting up very close to the enemy ship, in range of pulse damage, meaning solo fighters without support will still get annihilated.
- Could make strategies such as boarding a viable tactic, via the use of explosive lance (disintegrators on a stick) & stop beams, then actually having the ability to damage things in the ship with personal weapons rather than being completely prevented from doing so by personal shields.
Now, I'm not a programmer, so I have no idea how this would work. Maybe something like a shell of invisible blocks that can be travelled through but block things like beams, cannons & missiles, lighting up when they do so.
Maybe they automatically spawn 5/10 blocks away from the nearest ship block or something, or possibly they have to be projected from projector blocks connected to the shield capacitors & recharges in a similar manner to control blocks, allowing for effects to be added to the shields, like colours. This would also allow for mechanics such as overlapping shields to strengthen one area in particular, for example, a ship with heavy frontal shields but weaker side & rear shields.
So. Thoughts?