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Plasma Torpedo. (Yes, like the Romulan thingy...)
Basic features of the Plasma Torpedo:
1. High damage weapon (thus it's a good fit to replace Pulse in the Weapon-Linkage Charts.)
2. Missile-like output: it's a pint-sized sun.
3. It travels rather slowly -- probably just barely faster than top thruster speed.
4. It cannot be shot-down. However, it can be shot AT -- any damage the torpedo takes will lessen the damage it causes.
5. Always has "Auto-Lock-On" feature.
6. Short range (relatively speaking) -- it dissipates beyond a designated distance/time from point of origin; also beyond (say) half of it's range the damage output begins to diminish.
7. Size of the "ball of plasma" torpedo reflects its amount of potential damage (ie. beware of the big ones.)
8. Consumes A LOT of power.
9. It's damage feature (distinguishing it from a regular missile) is that rather than causing a "crater" upon impact, the Plasma Torpedo envelopes the surface of the target and spreads-out upon it in a proportional area (kinda like "spit" or ooze.) (So being in a craft small enough to be completely enveloped would be bad...)
10. Less effective against shields than physical objects (harder to envelope an amorphous target, "insert excuse here".)
11. Long recharge time.
(Yes, if you've ever played the old Star Trek Starfleet Command games, it's similar to those plasma-torpedoes... Actually those games had plenty of cool weapons, as well as bad ones.)
This weapon would be something to truly be feared on the battlefield. Essentially, "Stop what you were doing, there's a Plasma Torpedo incoming!" But it would be sufficiently infrequent that it would not dominate on it's own. Smaller ships with plasma-torpedoes (even one) would be quite a threat, and a constant worry.
You may now proceed with all the reasons why this is a bad idea....
Basic features of the Plasma Torpedo:
1. High damage weapon (thus it's a good fit to replace Pulse in the Weapon-Linkage Charts.)
2. Missile-like output: it's a pint-sized sun.
3. It travels rather slowly -- probably just barely faster than top thruster speed.
4. It cannot be shot-down. However, it can be shot AT -- any damage the torpedo takes will lessen the damage it causes.
5. Always has "Auto-Lock-On" feature.
6. Short range (relatively speaking) -- it dissipates beyond a designated distance/time from point of origin; also beyond (say) half of it's range the damage output begins to diminish.
7. Size of the "ball of plasma" torpedo reflects its amount of potential damage (ie. beware of the big ones.)
8. Consumes A LOT of power.
9. It's damage feature (distinguishing it from a regular missile) is that rather than causing a "crater" upon impact, the Plasma Torpedo envelopes the surface of the target and spreads-out upon it in a proportional area (kinda like "spit" or ooze.) (So being in a craft small enough to be completely enveloped would be bad...)
10. Less effective against shields than physical objects (harder to envelope an amorphous target, "insert excuse here".)
11. Long recharge time.
(Yes, if you've ever played the old Star Trek Starfleet Command games, it's similar to those plasma-torpedoes... Actually those games had plenty of cool weapons, as well as bad ones.)
This weapon would be something to truly be feared on the battlefield. Essentially, "Stop what you were doing, there's a Plasma Torpedo incoming!" But it would be sufficiently infrequent that it would not dominate on it's own. Smaller ships with plasma-torpedoes (even one) would be quite a threat, and a constant worry.
You may now proceed with all the reasons why this is a bad idea....