How many of you have made an awesome ship? Okay, now how many of you have been attacked by pirates in that awesome ship? Now, how many times has that pirate attack blown up most of your awesome ship? Exactly. And the repair beam can't fix all of those holes, now can it? That is why I propose: the Repair Schematic! This would be similar to the blueprint thing, except for the fact that it would be save within the ship core rather than the catalog. It would save the position and orientation of every block, and when the repair beam is shot at your awesome ship, and the blocks that are needed to fix the holes are in plexstorage boxes on the ship then the beam would place the blocks in their position based on the repair schematic.Thereby fixing you awesome ship, without even needing to buy a new one from the catalog.
Now that we have an amasing repair schematic is loaded into the ship, we can spread the use of this. Let's go back to the pirate battle: Your sheilds are down, your ship is getting holes blasted in it. Then, your ship has an entire hole blasted through it, severing half of your ship from the other half. Now, normally, your ship would just keep that part of the ship in the same place and act as if it is still physically connected. However, with our amasing repair schematic, the part of the ship that does not have the core on it would become seperately dynamic. This means that it would start floating away from the rest of the ship. so basicly, if you ship was destroyed, then all of the parts that were disonnected would create a debris feild. But wait! There's more! when a part of your ship systems was damaged with enough force of damage then they would start to explode, damaging more of you ship and creating more debris! Plus, during a core overheat the systems would also explode too! So there will be EVEN MORE debris will be created (Like in the movies).
Now, all of you are concerned that if your ship gets too damaged you don't stand a chance and you're doomed. Well my freind, I have a solution. Multiple sheild systems. A sheild for AMCs. A sheild for missles. A sheild for explosions. A sheild for beams. Backup sheilds. You get the idea. In concept, this could be applied to multiple different systems. Power, Thrusters, Weapons. See, it works with them too!
Since i have been recently been getting people who don't read the whole post, type the word "Veloceraptor" at the end of your comment. Thx.
Now that we have an amasing repair schematic is loaded into the ship, we can spread the use of this. Let's go back to the pirate battle: Your sheilds are down, your ship is getting holes blasted in it. Then, your ship has an entire hole blasted through it, severing half of your ship from the other half. Now, normally, your ship would just keep that part of the ship in the same place and act as if it is still physically connected. However, with our amasing repair schematic, the part of the ship that does not have the core on it would become seperately dynamic. This means that it would start floating away from the rest of the ship. so basicly, if you ship was destroyed, then all of the parts that were disonnected would create a debris feild. But wait! There's more! when a part of your ship systems was damaged with enough force of damage then they would start to explode, damaging more of you ship and creating more debris! Plus, during a core overheat the systems would also explode too! So there will be EVEN MORE debris will be created (Like in the movies).
Now, all of you are concerned that if your ship gets too damaged you don't stand a chance and you're doomed. Well my freind, I have a solution. Multiple sheild systems. A sheild for AMCs. A sheild for missles. A sheild for explosions. A sheild for beams. Backup sheilds. You get the idea. In concept, this could be applied to multiple different systems. Power, Thrusters, Weapons. See, it works with them too!
Since i have been recently been getting people who don't read the whole post, type the word "Veloceraptor" at the end of your comment. Thx.