Nice work Although if there was a longer approach to the camera before the fly-by, the viewer would be able to see more of the shape and detail on the ships.
Have an update!
This needs to be a thing. Schema Pls.Experimenting with the particle system in blender! Robotic welding arms ftw!
View attachment 33115
I had to edit in the engine glow in post-processing with GIMP. In-game it looks almost identical to that image, but in Blender, it's like somebody's shining a colored flashlight through styrofoam. I suppose I could just make a separate material but that would take some time.
More shenanigans with Blender. Planet is actually part of the scene, not just a background. :p
You could try using an mask to specify a different material area - and use a subsurface scatter shader on specifically the ice crystal - that might emulate its appearanceAnyone know a good way to get ice to behave properly in Blender?
Ew, computationally intensive stuff. XDYou could try using an mask to specify a different material area - and use a subsurface scatter shader on specifically the ice crystal - that might emulate its appearance
All my renders are done in cycles, with some very heavy material node layouts - I'll post them and possibly a material library .BLEND here eventually!Ew, computationally intensive stuff.
Hehe, yeah, all I have done so far is make the diffuse texture link to a glossy shader. :P If I spent an hour or two I could probably get some fun stuff going.All my renders are done in cycles, with some very heavy material node layouts - I'll post them and possibly a material library .BLEND here eventually!
Update blender to latest (2.78). If that doesn't work, update GPU drivers, or switch to CPU rendering (if using GPU)Am I doing something wrong or is there something wrong with cycles?
ok I think I managed to fix it. updated my graphic drivers but i switched the renderer to GPU. using the CPU is what caused the black boxesUpdate blender to latest (2.78). If that doesn't work, update GPU drivers, or switch to CPU rendering (if using GPU)