- Joined
- Jul 8, 2013
- Messages
- 17
- Reaction score
- 0
Many times in singleplayer combat, I have the desire to set my capital ship to AI and then control a turret so that I can get in on the thrilling action. However, my turrets are often difficult to reach, and traveling to them while the ship is being AI-guided leads to lag, and "Spawn Stuck Protection" often "accidentally" warps me out of my ship and into the middle of the battle with my ship flying away, leading to SLIGHT frustration. I feel like a remote control block, paired with a receiver block on the target ship/turret, would be useful in both solo and server games. Specifically, there could be two variations: one which links to the Ship Core, and one that does not. The latter would allow players to remotely control turrets on stations, or let AI fly their fighter while manning a turret, and the former would allow the pilot to actively target that pesky fighter shooting at the engines, then switch back to flight mode. This goes above and beyond the capabilities of the SD Cockpit, and should likely be high in price, with the receivers sold separately and at lesser cost.
In fact, making it so that one transmitter can link to multiple receives could make it even better, but of course with grouping required to increase max count of controlled entities.
Other important features:
> Limited range; increased by grouping of enhancer blocks
> Transmitter draws power from host entity, be it a ship, station, or planet. Something like 25/s to balance it out.
> Hotbar GUI shows stats of controlled entity, not host entity.
In fact, making it so that one transmitter can link to multiple receives could make it even better, but of course with grouping required to increase max count of controlled entities.
Other important features:
> Limited range; increased by grouping of enhancer blocks
> Transmitter draws power from host entity, be it a ship, station, or planet. Something like 25/s to balance it out.
> Hotbar GUI shows stats of controlled entity, not host entity.