My google-fu has failed me and I cannot find an appropriate logic thread for my problem.
I want to create a logic-clock-controller that creates a rapid pulse for a lighting system in my 0.199.217 single-player creative sandbox. I am thinking along the lines of on for 0.1 second, then off for 0.1 second, repeating.
I have downloaded and played with chain drives, to figure out the logic on how to use shoot-out rails to create a super-fast logic clock. However, when I test and build my own shoot-out logic clock system, my game can't keep up with the physics and after one or two back-and-forth cycles, the sub-entity goes flying off into the void. I am currently trying to play around with a rail speed controller, but I wanted to try to keep the logic clock compact (preferably 12 blocks or less), and so far, even a 1/25 speed (one activator connected to the speed controller on, and the other 24 connected activators off) still allows the subentity to fly off.
Does anybody have a solution or a SMENT for a compact rapid-clock (but not-too-rapid) controller?
I want to create a logic-clock-controller that creates a rapid pulse for a lighting system in my 0.199.217 single-player creative sandbox. I am thinking along the lines of on for 0.1 second, then off for 0.1 second, repeating.
I have downloaded and played with chain drives, to figure out the logic on how to use shoot-out rails to create a super-fast logic clock. However, when I test and build my own shoot-out logic clock system, my game can't keep up with the physics and after one or two back-and-forth cycles, the sub-entity goes flying off into the void. I am currently trying to play around with a rail speed controller, but I wanted to try to keep the logic clock compact (preferably 12 blocks or less), and so far, even a 1/25 speed (one activator connected to the speed controller on, and the other 24 connected activators off) still allows the subentity to fly off.
Does anybody have a solution or a SMENT for a compact rapid-clock (but not-too-rapid) controller?