So, one of the main issues in multiplayer seems to be an utter lack of player interaction. After all why fight for X area when you can just wander off and harvest somewhere else without spending the resources to defend a claim? Much less puttering off to an entirely different galaxy at the drop of a hat.
So my random idea was this: What if void space between galaxies had an innate jump inhibitor effect that forced any crossing to be STL only? If it, combined with whatever else is planned for the void, can help slow player leakage enough it may allow a critical mass of players to remain in the core galaxy without being a wall that prevents all player movement past a certain point. Plus if you can't simply jump from danger and help can't simply arrive in the blink of an eye well, then you better be prepared to deal with whatever crops up in the dark voids of space.
So my random idea was this: What if void space between galaxies had an innate jump inhibitor effect that forced any crossing to be STL only? If it, combined with whatever else is planned for the void, can help slow player leakage enough it may allow a critical mass of players to remain in the core galaxy without being a wall that prevents all player movement past a certain point. Plus if you can't simply jump from danger and help can't simply arrive in the blink of an eye well, then you better be prepared to deal with whatever crops up in the dark voids of space.