I have noticed ( rail rotator ), these blocks specifically only interact with buttons or activation module, and could be very interesting to give them the possivility to interact with other logic blocks.
For example, if we want to make a rotator rail always spin, we must put a button next to:
But instead of using buttons or activation modules, we could use other logical blocks. For example:
... but logical blocks dont interact with rail rotators Y_Y
The main improvement is the rail rotator could spin more faster, and the player systems dont need to "wait" 0.5 seconds to "test" if the signal is send or not ... and some logic systems need a fast signal because the limit of 0.5 seconds is too slow for some situations and builds ... and it can give to players a greater accuracy when moving their structures.
For example, if we want to make a rotator rail always spin, we must put a button next to:
But instead of using buttons or activation modules, we could use other logical blocks. For example:
... but logical blocks dont interact with rail rotators Y_Y
The main improvement is the rail rotator could spin more faster, and the player systems dont need to "wait" 0.5 seconds to "test" if the signal is send or not ... and some logic systems need a fast signal because the limit of 0.5 seconds is too slow for some situations and builds ... and it can give to players a greater accuracy when moving their structures.
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