- Joined
- Oct 19, 2014
- Messages
- 8
- Reaction score
- 2
Hey guys, been playing for a while now, and have had some hiccups, but overall a very enjoyable experience. I do have some questions that I have not been able to find answers for though, not sure if my Google-Fu is lacking or am just not seeing it, but here goes.
1. Do Dockable reactors still work or not? If they do, what do you actually shoot the power supply beams at?
2. Is there some secret to building turrets? I have had no luck building my own as of yet, but I will keep trying.
3. when you copy/paste something, is there some way to tell how many of what blocks you need to have in inventory, similar to when you are filling in a blueprint?
4. What are the odds that we will ever get rotational and hinged blocks?
5. Do Multilayer hulls have any effect in game? For example, I have been planning a shill with an inner hull 5 blocks thick, followed by a two block space, then a layer of hull, then another 2 block space, and more hull. Kind of like this:
HHHHHSSHSSHSSHSSH
Am drawing a blank now, I could swear I had a dozen questions when I started this. Anyway, if anyone can help me out with answers that would be great.
1. Do Dockable reactors still work or not? If they do, what do you actually shoot the power supply beams at?
2. Is there some secret to building turrets? I have had no luck building my own as of yet, but I will keep trying.
3. when you copy/paste something, is there some way to tell how many of what blocks you need to have in inventory, similar to when you are filling in a blueprint?
4. What are the odds that we will ever get rotational and hinged blocks?
5. Do Multilayer hulls have any effect in game? For example, I have been planning a shill with an inner hull 5 blocks thick, followed by a two block space, then a layer of hull, then another 2 block space, and more hull. Kind of like this:
HHHHHSSHSSHSSHSSH
Am drawing a blank now, I could swear I had a dozen questions when I started this. Anyway, if anyone can help me out with answers that would be great.
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