Watching the video i was under the impression the torch would damage only the core, but it damages every block on a ship, is that suppose to do that?
To be fair, it takes a damn long time to break into ships with the torch, and the only guarantee of ship protection has *always* been homebase docking.I can imagine now all the problems we'll see happen with people abusing this new torch/boarding feature to steal other people's ships with such ease when they're not online.
Now having it factioned is meaningless, as people can always circumvent faction control by using the torch.
That's exactly what the problem is. Since the only way to guarantee ship protection is to have it docked to a homebase, people who join servers now will need to have their own faction out of necessity, just to protect their ships from getting stolen. That's just wrong.To be fair, it takes a damn long time to break into ships with the torch, and the only guarantee of ship protection has *always* been homebase docking.
Stick a turret around the core and set it to target astronauts. Add 2 and suddenly you need more than a single person to steal a ship.That's exactly what the problem is. Since the only way to guarantee ship protection is to have it docked to a homebase, people who join servers now will need to have their own faction out of necessity, just to protect their ships from getting stolen. That's just wrong.
Time doesn't matter if the person you're stealing from is offline.
It's always been that way. This just gives people another tool for it.That's exactly what the problem is. Since the only way to guarantee ship protection is to have it docked to a homebase, people who join servers now will need to have their own faction out of necessity, just to protect their ships from getting stolen. That's just wrong.
Time doesn't matter if the person you're stealing from is offline.
That doesn't work unless your ship has a large core room for space for rail turrets.Stick a turret around the core and set it to target astronauts. Add 2 and suddenly you need more than a single person to steal a ship.
Well it's wrong. Ever notice how many single-person factions there are on public servers? The faction board is literally spammed to the brim with them. It's awful and it needs to stop.It's always been that way. This just gives people another tool for it.
The torch has nothing to do with that issue.Well it's wrong. Ever notice how many single-person factions there are on public servers? The faction board is literally spammed to the brim with them. It's awful and it needs to stop.
All you need for a PD turret is 3x3x3, I dont expect you need much bigger for anti-personnel turrets. Welcome to alpha, were you should expect to have to refit your ships quite a few times (if you're lucky, you wont lose any).That doesn't work unless your ship has a large core room for space for rail turrets.
Interior turrets. They added a new mode for targeting astronautsI can imagine now all the problems we'll see happen with people abusing this new torch/boarding feature to steal other people's ships with such ease when they're not online.
PFFTHAAHHAHAHAAA!!!with relative ease.
To be fair, it takes a damn long time to break into ships with the torch, and the only guarantee of ship protection has *always* been homebase docking.
The torch has nothing to do with that issue.
What we'd need are personal homebases and small sector claims for single players.
This is all correct.It's always been that way. This just gives people another tool for it.
That was already true. Someone could just shoot at your ship until it dies, for griefing or to actually steal the ship, if it wasn't homebase protected... Ever since I got on here having a home base somewhere has been very much necessary.That's exactly what the problem is. Since the only way to guarantee ship protection is to have it docked to a homebase, people who join servers now will need to have their own faction out of necessity, just to protect their ships from getting stolen. That's just wrong.
Time doesn't matter if the person you're stealing from is offline.
Area triggers can be countered by lagging a server to death so this method is exploit-vulnerable. Oh yeah, and killing people with ship-wide insta-kill weapons is overpowered and should be removed from the game.AHEM
Damage pulse landmines, anyone?
All you need is:
5-6 damage pulses
Some power
Trigger areas and activation modules
Place them in a hallway, and link the activation module to a trigger area when you go offline.
Also, it is probably faster to build a box of cannons and reactors and break into a ship that way
Lol harsh. I doesn't need to be removed buy balanced. Are you talking about damage pulse? Its really useless right now and this is its only real proposed use.Area triggers can be countered by lagging a server to death so this method is exploit-vulnerable. Oh yeah, and killing people with ship-wide insta-kill weapons is overpowered and should be removed from the game.
Lagging a server to death isn't something a newblet with a cutting torch can do, though.Area triggers can be countered by lagging a server to death so this method is exploit-vulnerable. Oh yeah, and killing people with ship-wide insta-kill weapons is overpowered and should be removed from the game.