Hi All,
In the latest builds something has me puzzled, let me explain.
When I create a (home) base on a planet or as a new space station I like to 'clean up' the area by destroying any pirate base(s) that I find too close for comfort.
So, after taking out the turrets and whatever defenses are in place in such pirate settling I want to reap the spoils of war and loot the place, only to discover I can't, since the station has a faction module installed that can't be destroyed.
I can understand that in multi-player mode this can be viable for player factions so those can't be wiped out, certainly when it's a dedicated home base, but why is this the case too for npc's like pirates, certainly in single-player mode.
A few build versions before, I believe up and including 0.172 this looting was certainly doable and quite rewarding, so is this now not possible anymore, or am I missing something?
Greets,
Jan
In the latest builds something has me puzzled, let me explain.
When I create a (home) base on a planet or as a new space station I like to 'clean up' the area by destroying any pirate base(s) that I find too close for comfort.
So, after taking out the turrets and whatever defenses are in place in such pirate settling I want to reap the spoils of war and loot the place, only to discover I can't, since the station has a faction module installed that can't be destroyed.
I can understand that in multi-player mode this can be viable for player factions so those can't be wiped out, certainly when it's a dedicated home base, but why is this the case too for npc's like pirates, certainly in single-player mode.
A few build versions before, I believe up and including 0.172 this looting was certainly doable and quite rewarding, so is this now not possible anymore, or am I missing something?
Greets,
Jan