First of all why a faction home can't be attacked ? This system prevent any faction war and promotes solo player factions which have no sence (yay free invincibility!).
Make all your constructions (space stations/ships/etc) indestructible 5-10 minutes after you disconnect (so you can't disconnect to stop a fight you're losing) and all your ships only usable by yourself even without faction modules. If you want to protect your base just use shields and turrets.
The new faction module will allow you to create a faction and use every friendly structure equipped with one of these blocks, this way you can have your personal ships even if you are in a faction.
When it's destroyed by another faction it could give faction points which could be used to, purchase blocks giving your faction different privileges, or just to have a faction ranking (this way you encourage FvF).
From there we already improved a lot the multiplayer gameplay. What's needed next are improvements to player meetings.
- Give players a reason to fight, this can be done by fixing the economy system so once they win a fight they will be able to recycle the enemy ships (If you make weapons, shields, etc... more expensive this will be very interesting to do), giving the killer the victim's lost money, etc...
- Remove blocks from the shop or make them a lot more expensive, so you must craft them, this way you'll stay more time at base giving other players the oportunity to attack it. We also could introduce power dependent machines (like the feed the beast minecraft mod) instead of factories to craft advanced blocks, for the same purpose.
- Add a expensive sonar-like block which must be placed in your base (planet/space station) and which gives you information on where you can find people, the more energy you give to the sonar the further you will be able to see and the more precise it will be, you'll still be able to hide yourself using intercepters but if you are to close to the sonar it'll be useless, however you can give them a lot of power so you can counter a powerful sonar.
This means remove faction hub positions.
Now we can find players more easily we need to give beginner protections, so server veterans don't destroy every newbie.
Make players (/factions) earn points depending on their belongings (they can also lose the points), this way they reach different tiers and are only able to fight against same tier people. I suggest making it like this :
- Tier 1 : Played the game for 3-6 hours, pretty weak.
- Tier 2 : Beginning to have some nice ships, have now a medium level.
- Tier 3 : Have atleast one big ship (10k-20k blocks) or equivalent.
- Eventually tier 4 on big servers, when people have 200k + blocks ships
I think this system would be perfect, feel free to add your ideas this is just the main one, pardon my english ^^ !
Make all your constructions (space stations/ships/etc) indestructible 5-10 minutes after you disconnect (so you can't disconnect to stop a fight you're losing) and all your ships only usable by yourself even without faction modules. If you want to protect your base just use shields and turrets.
The new faction module will allow you to create a faction and use every friendly structure equipped with one of these blocks, this way you can have your personal ships even if you are in a faction.
When it's destroyed by another faction it could give faction points which could be used to, purchase blocks giving your faction different privileges, or just to have a faction ranking (this way you encourage FvF).
From there we already improved a lot the multiplayer gameplay. What's needed next are improvements to player meetings.
- Give players a reason to fight, this can be done by fixing the economy system so once they win a fight they will be able to recycle the enemy ships (If you make weapons, shields, etc... more expensive this will be very interesting to do), giving the killer the victim's lost money, etc...
- Remove blocks from the shop or make them a lot more expensive, so you must craft them, this way you'll stay more time at base giving other players the oportunity to attack it. We also could introduce power dependent machines (like the feed the beast minecraft mod) instead of factories to craft advanced blocks, for the same purpose.
- Add a expensive sonar-like block which must be placed in your base (planet/space station) and which gives you information on where you can find people, the more energy you give to the sonar the further you will be able to see and the more precise it will be, you'll still be able to hide yourself using intercepters but if you are to close to the sonar it'll be useless, however you can give them a lot of power so you can counter a powerful sonar.
This means remove faction hub positions.
Now we can find players more easily we need to give beginner protections, so server veterans don't destroy every newbie.
Make players (/factions) earn points depending on their belongings (they can also lose the points), this way they reach different tiers and are only able to fight against same tier people. I suggest making it like this :
- Tier 1 : Played the game for 3-6 hours, pretty weak.
- Tier 2 : Beginning to have some nice ships, have now a medium level.
- Tier 3 : Have atleast one big ship (10k-20k blocks) or equivalent.
- Eventually tier 4 on big servers, when people have 200k + blocks ships
I think this system would be perfect, feel free to add your ideas this is just the main one, pardon my english ^^ !