- Joined
- Jun 11, 2016
- Messages
- 1,170
- Reaction score
- 646
Ok even though to most of the people it might be obvious, the following observation came to my mind just right now:
As long as Starmade focuses its gameplay around weapon mechanics and ship engineering, the majority of the playerbase will be PVPers.
(Please bear in mind, that I mean added content that is in the game right now, not the overall future direction. I am talking about the dominance in numbers of pvpers as playerbase since 3 years and presumably for the next year as well.)
Why is this something special for me?
Well I am admitedly not mainly playing the PVP part of the game. I build and play around trading, producing and managing ressources within a faction/station, roleplay oriented building, small pvp ships that are more about how they fight and how they are laid out inside rather than about efficiency and strength.
And I was allways confused why I am a really small minority.
It's not like I am belonging to around 30% of the players on the server. No. The main server population consists only of around 10% non-pvp oriented playstyles. And I am not meaning rp-building only as non-pvp playstyle, I also mean stuff like trading, pirate hunting, mining oriented players (that guy that only builds a huge ass miner, fills up 100m³ cargo areas and then leaves the game again when his station is finally only a big cargo block of 300x300x300 meter).
But when I look on the game from an feature and gameplay perspective, I came to realise, that you can't do that much jet, besides pvp.
All the following features are not working correctly and are way inferiour in fun, compared to the pvp that works overall since 5 years: PVE, Trading, Managing a build oriented faction within one station (as soon as you give build right to homebase you give them 100% access), Setting up any sort of mission, relations with the NPCs, any sort of animal or mob that you can have in your base, astronaut oriented content like modding your astronaut suit, money that can be depositted into cargo instead of being transferred via commands exclusively....
So if Schine or someone else some day wants a game that also is attractive to (or feedback that aims for) non-pvp oriented players, for example for roleplayers or traders, or pve players, or anything that is not just exclusively "build good pew pew gun and kill all the other players", then we should first look, if there is any gameplay even existent that let those non-pvp players even join the game in the first case.
Right now it's not and I have to accept, that Starmade is just about pvp (and accumulating ressources for pvp ships) and it will stay like that for more than one year. I have to accept that making a build- and rp-oriented faction for example is just a waste of time.
As long as Starmade focuses its gameplay around weapon mechanics and ship engineering, the majority of the playerbase will be PVPers.
(Please bear in mind, that I mean added content that is in the game right now, not the overall future direction. I am talking about the dominance in numbers of pvpers as playerbase since 3 years and presumably for the next year as well.)
Why is this something special for me?
Well I am admitedly not mainly playing the PVP part of the game. I build and play around trading, producing and managing ressources within a faction/station, roleplay oriented building, small pvp ships that are more about how they fight and how they are laid out inside rather than about efficiency and strength.
And I was allways confused why I am a really small minority.
It's not like I am belonging to around 30% of the players on the server. No. The main server population consists only of around 10% non-pvp oriented playstyles. And I am not meaning rp-building only as non-pvp playstyle, I also mean stuff like trading, pirate hunting, mining oriented players (that guy that only builds a huge ass miner, fills up 100m³ cargo areas and then leaves the game again when his station is finally only a big cargo block of 300x300x300 meter).
But when I look on the game from an feature and gameplay perspective, I came to realise, that you can't do that much jet, besides pvp.
All the following features are not working correctly and are way inferiour in fun, compared to the pvp that works overall since 5 years: PVE, Trading, Managing a build oriented faction within one station (as soon as you give build right to homebase you give them 100% access), Setting up any sort of mission, relations with the NPCs, any sort of animal or mob that you can have in your base, astronaut oriented content like modding your astronaut suit, money that can be depositted into cargo instead of being transferred via commands exclusively....
So if Schine or someone else some day wants a game that also is attractive to (or feedback that aims for) non-pvp oriented players, for example for roleplayers or traders, or pve players, or anything that is not just exclusively "build good pew pew gun and kill all the other players", then we should first look, if there is any gameplay even existent that let those non-pvp players even join the game in the first case.
Right now it's not and I have to accept, that Starmade is just about pvp (and accumulating ressources for pvp ships) and it will stay like that for more than one year. I have to accept that making a build- and rp-oriented faction for example is just a waste of time.
Last edited: