Worthless. Who gives a shit about your armor/structure when a 500 mass ship can obliterate a capital with a few missiles. It's like armoring your coffin so your corpse is safer; when people are shooting at it you're allready dead. Also the point of cosmetic blocks is that they should not affect the ship; do you think anyone would wear hats in team fortress if they slowed down your character, or made you carry less ammo?
You refuse to account for anti-missile turrets, which can now shoot down missiles easier, especially with tiny waffle arrays. For each 500 mass of ship you'd suggest, capital ship can dedicate the same tonnage for a large turret, which can potentially shoot you down before you'd even reach the maximum range of your missiles, and a small bit of that weight can be dedicated into several small AMS systems, which would shoot your missiles before they even come near. Your emotional analogies are irrevelant. An armored cube floating in space is not a Capital ship, it's a quite pathetic straw-man.
No blocks accounting for interior. Also making a combat ship you can easily cut armor down to 10%, so these numbers are basically nonsense. I can also substitute shields for power, or really anything else, and you apparently forgot weapon blocks, but really what on earth is the point of this? Compare a ship with zero interior to a ship with a full interior of the same mass, the interior less ship will ALWAYS be stronger, so why would you put interior on your ship when it cripples your combat ability?
- Then it takes me one shot trough your shields, after which I can drain you into complete submission.
- When you will learn to read, you might find, that I delegated weapon blocks into
modular space. If you can't even use some of your time for reading what I wrote, why do you even respond to me?
- Numbers given are for average values for an all-rounder. I've never told that you can't sacrifice something for anything else. That's what the term "Role-specific ships" is given for.
- Interior does not affect ship's efficiency in any mathematically significant degree. It slightly increases the inner space at expense of the outer space, which has no effect on ship's mass. Unless you're playing an idiot and make completely pointless halls of nothing inside of your ship, which not only play no practical role, but not even aesthetically justified.
- So you want your interior to
buff your combat ability? Maybe you should just shut your complains away and start to give some well thought-out suggestions for a change?
It is not hard to make a perfect ship. It's impossible. This is the threads problem.
This is not a problem in the first place.
You can excuse anything with that. You're basically just telling him to fuck off because he wants to make a ship that's effective in combat and doesn't look like a potato. If you don't care about having combat ships look decent, why are you responding to this thread at all?
- There's a floating point of balance between being efficient and looking decent. If a space ship looks like a hybrid between a peacock and a Gundam mobile suit, there's no way to make it combat-efficient. Combat ships has to be balanced and constructed tightly, which doesnt mean they have to look like a potato. They have to look like a practical space ship first, without butterfly wings and useless avionics sticking in every direction.
- I care. I've spent about 4 months developing a system to calculate an efficient balance between essential systems and everything that goes over it, by constructing several iterations of ships with a very defined parameters and analyzing what % of the ship they must take to be reasonable and combat-worthy in a covenient datasheet manner. I left to wonder why should I argue with someone, whose design and combat expertise consists of shooting one static cube with another cube.
You can make a good looking ship in starmade.
You can make a powerful combat ship in starmade.
You CANNOT achieve both in the same build.
And that's stupid.
I have a different opinion about what is stupid here. You can make a powerful ship of whatever shape you desire, you only need to decide on the target mass, to make core systems relatively adequate. Then you're free to spend the rest of free mass to make your ship to look quite decent.
Seriously though i am not upset with anyone, there's just something wrong with the game and i want to see that resolved so the game will be better for everyone.
Before you'd assume that there's something wrong with the game, you have to find viable arguments to support your position. I see none.
Two things on this: You're comparing something to nothing; of course more armor protects the ship, but replace that armor with shield capacitors and you'll be less than "less dead" "My idea of a combat ship" goes from, according toDivineEvil's stats, 20% shields to 50%; if you skip rechargers you can get 4x shield strength by ignoring interior.
- There's an effect that deals additional damage to Shields. There's no effect to deal additional damage to armor anymore - linking Punch and Piercing effects to weapons only increase the damage according to block count.
- There's now a defensive effect that buffs the efficiency of Armor HP. There's also an effect, that reduces the damage to Armor blocks themselves.
- Shield Capacitors can be produced from only one raw resource (well, combination of two). Armor can be produced from ANY raw resource, be it Advanced Armor, Hazard Blocks, Blast Doors, Crystal Armor or Forcefields. Armor can take hits from different directions, while depelted shields are essentialy dead weight.
- After the recent patch, Shields are now needed to protect you and your turrets from tolerable damage by smaller advesaries, so that you wouldn't have to repair your ships all the time. They are not an ultimate durability determiner anymore.