- Joined
- Nov 5, 2013
- Messages
- 10
- Reaction score
- 23
There has been a massive amount of discussion around the new power system and it's impact on ship design. In particular, the new system's promotion of interior space. I have to be honest here, I have not played with the new system at all yet. From what I have read online however (both positive and negative) would indicate that just as with the old power system this one will have it's flaws that will be exploited much in the way death cubes were in early game.
I think the solution to promoting interior design in ships shouldn't lie in the games base power mechanic, but in other aspects of gameplay.
My suggestion: Implement crews.
The devs seem to be trying to develop the power in such a way that it limits the scale and shape/design of ships which undermines the entire point to a game based around one's own creativity.
Instead, make it so players cannot run large capital ships on their own. Have ai crews that need to be hired or created somehow that assist in balancing a ships systems. These crews should need to physically be able to access ship computers located near their relative system. Crews would also need crew space for living quarters (or recharging bays for droids, whatever). Connect these sections and fill them with an invisible "Interior" block that can be passed through by you or crew. When your system or ship reach a certain size, the number of crew members required to run that equipment increases.
I am not a game designer or programmer, so I'm sure this would be difficult to create and implement, BUT it would be smoother for players trying to recruit crews for a ship that is already built instead of stripping and replacing systems.
I think the solution to promoting interior design in ships shouldn't lie in the games base power mechanic, but in other aspects of gameplay.
My suggestion: Implement crews.
The devs seem to be trying to develop the power in such a way that it limits the scale and shape/design of ships which undermines the entire point to a game based around one's own creativity.
Instead, make it so players cannot run large capital ships on their own. Have ai crews that need to be hired or created somehow that assist in balancing a ships systems. These crews should need to physically be able to access ship computers located near their relative system. Crews would also need crew space for living quarters (or recharging bays for droids, whatever). Connect these sections and fill them with an invisible "Interior" block that can be passed through by you or crew. When your system or ship reach a certain size, the number of crew members required to run that equipment increases.
I am not a game designer or programmer, so I'm sure this would be difficult to create and implement, BUT it would be smoother for players trying to recruit crews for a ship that is already built instead of stripping and replacing systems.