- Joined
- Jun 27, 2013
- Messages
- 17
- Reaction score
- 0
@opmrcrab
I don\'t mind have mutliple machines / blocks that only have specific capabilities. In fact I love it, but that wouldn\'t mean it would be bad to be able to program these yourselves as well. It would be up to each person to have their idea of what is best, some people would prefer different personality programs than other people (such as different methods of locating and hitting the target accurately while it is moving)
But thats not to say that the programs have to always be controlling weapons, I don\'t see why they wouldn\'t be able to use other features as well such as unlock / lock and open / close doors, and if it was desired you could limit it to 1 program at a time, then you have to manually go and switch it or find another way.
It is a simple matter of each player having their own play style and movement patterns, hence no single program would ever be better than all others in that respect.
@MatthewSimpson
I haven\'t done and research on the language myself but I was able to successfully teach my self what I needed to know about the language to create a vast variety of different programs to fulfill each of my desires in MC, and that was using only the 6 or so pre-built programs they had their. For some more difficult ideas I did use the CC website to find out specific functions I could use from the API, but that was as hard as it got for me.
@D-Car
I believe it was you, but if your that worried about lagging the server out, it would be easily fixed by requiring that a pilot be in the ship for any programs to work, so if this did DC them, then the server would be able to start again normally, and crash when someone tries to run the program again. That could be fixed if the server was smart enough to know what block was causing the issue, (draining that many resources or whatever you want) and then removing the program, which it was running
I don\'t mind have mutliple machines / blocks that only have specific capabilities. In fact I love it, but that wouldn\'t mean it would be bad to be able to program these yourselves as well. It would be up to each person to have their idea of what is best, some people would prefer different personality programs than other people (such as different methods of locating and hitting the target accurately while it is moving)
But thats not to say that the programs have to always be controlling weapons, I don\'t see why they wouldn\'t be able to use other features as well such as unlock / lock and open / close doors, and if it was desired you could limit it to 1 program at a time, then you have to manually go and switch it or find another way.
It is a simple matter of each player having their own play style and movement patterns, hence no single program would ever be better than all others in that respect.
@MatthewSimpson
I haven\'t done and research on the language myself but I was able to successfully teach my self what I needed to know about the language to create a vast variety of different programs to fulfill each of my desires in MC, and that was using only the 6 or so pre-built programs they had their. For some more difficult ideas I did use the CC website to find out specific functions I could use from the API, but that was as hard as it got for me.
@D-Car
I believe it was you, but if your that worried about lagging the server out, it would be easily fixed by requiring that a pilot be in the ship for any programs to work, so if this did DC them, then the server would be able to start again normally, and crash when someone tries to run the program again. That could be fixed if the server was smart enough to know what block was causing the issue, (draining that many resources or whatever you want) and then removing the program, which it was running