See the file Starmade/data/applications.pro
Schema used something called Proguard to substitute every class, method and variable name with a numbered generic name. Then obfuscated and recompiled. Classes used to generate numbered sequences, like the blueprint creator, will always encounter a naming conflict with the numbered obfuscation naming.
The stuff he used to protect his programming from early modding is possibly causing some bugs.
In blueprints, for example, any attempt to save a ship with multiple docked turrets will never create a blueprint with all the turrets.
Direct comparison testing(between the obfuscate and original compile) of some reported bugs makes sense to tell if this conflict is true.
If it is true then bugs with Proguard conflicts will have to wait until Schema decides to stop using Proguard all together.
It is a foregone conclusion this game has a vast potential.
I would remind readers, although Minecraft does not even come close to comparing to Starmade, Vanilla Minecraft, in alpha and beta stages(essencially a boring game) enjoyed and overwhelming success due to the available mods and massively collective ingenuity of the public.
Everybody knows digital locks of any kind are only temporary, regardless of the complexity, so prepare for the future in a manner which embraces the public, instead of fighting them.
Schema used something called Proguard to substitute every class, method and variable name with a numbered generic name. Then obfuscated and recompiled. Classes used to generate numbered sequences, like the blueprint creator, will always encounter a naming conflict with the numbered obfuscation naming.
The stuff he used to protect his programming from early modding is possibly causing some bugs.
In blueprints, for example, any attempt to save a ship with multiple docked turrets will never create a blueprint with all the turrets.
Direct comparison testing(between the obfuscate and original compile) of some reported bugs makes sense to tell if this conflict is true.
If it is true then bugs with Proguard conflicts will have to wait until Schema decides to stop using Proguard all together.
It is a foregone conclusion this game has a vast potential.
I would remind readers, although Minecraft does not even come close to comparing to Starmade, Vanilla Minecraft, in alpha and beta stages(essencially a boring game) enjoyed and overwhelming success due to the available mods and massively collective ingenuity of the public.
Everybody knows digital locks of any kind are only temporary, regardless of the complexity, so prepare for the future in a manner which embraces the public, instead of fighting them.