- Joined
- Jan 8, 2016
- Messages
- 8
- Reaction score
- 2
So... this is a big one.
I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever dream of ever experiencing... but none of them (so far) have ever seemed to consider the possibility of making procedural corners, inverse corners, triangular prisms, or squared pyramids. Everything is always a static block, or corner... rigid. Even in Space Engineers or From The Depths, building blocks are always set, and there is no room for true building exploration.
It's no small task making functional procedural parts, so I don't expect it to happen soon (or at all), but the (possible) utility of such parts in a voxel universe would be astounding (artistically, mechanically, etc.)
I'll be honest... I love to build artistically, I love to build for efficiency, and I love to build for power (and sometimes the few together). And this that I'm suggesting would fulfill all those desires.
I can't be the only one, right?
Truthfully, I'm just breaking the ice in this game for a very long time (I played once when it was a free release/demo) and I'm finding myself drawn in more than ever before.
So, that's my single real suggestion, hopefully it gets noticed enough that it makes a difference.
Thanks for the vote if you made one, and please reply if you have anything to add to the discussion.
I've looked at a small number of voxel-based games, and I'd list this one near the top (a tie between two actually) of my list for potential beyond what people could ever dream of ever experiencing... but none of them (so far) have ever seemed to consider the possibility of making procedural corners, inverse corners, triangular prisms, or squared pyramids. Everything is always a static block, or corner... rigid. Even in Space Engineers or From The Depths, building blocks are always set, and there is no room for true building exploration.
It's no small task making functional procedural parts, so I don't expect it to happen soon (or at all), but the (possible) utility of such parts in a voxel universe would be astounding (artistically, mechanically, etc.)
I'll be honest... I love to build artistically, I love to build for efficiency, and I love to build for power (and sometimes the few together). And this that I'm suggesting would fulfill all those desires.
I can't be the only one, right?
Truthfully, I'm just breaking the ice in this game for a very long time (I played once when it was a free release/demo) and I'm finding myself drawn in more than ever before.
So, that's my single real suggestion, hopefully it gets noticed enough that it makes a difference.
Thanks for the vote if you made one, and please reply if you have anything to add to the discussion.