Bug Problem with new update

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    So everything works fine until i tried to join my local world, before the update it would take a min or two now it was loading for an hour before I closed it with task manger. It stalled at connecting to universe. I have tried making new worlds and joining servers all of them stalled out, finally i decided to use the repair option and the force overwrite didn't work.
     
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    I can't even load on my dedicated server. I've been trying off and on for the past week on the alpha branch and I just keep getting:



    Then it just drops me.

    Server keeps spamming:

    Code:
    [CC]INFO#2: [(128, 160, 128)(160, 160, 128)]; ItA: 0 / 0; ItB 0 / 0
    [CC]INFO#3: TotalA: 390813; TotalB 437198
    [CC]INFO#4: BufA: 1; BufB: 1
    [CC]INFO#5: overlappingSingleBlockAABBs: 4452025; handle: 111/111 of MAX 8000; DistiT: 11108; of that: Sweep: 1msNarrT: 0; OctT: 0retrT(0) aabbT(0); asmAT: 0 ms; asmBT: 0 ms; TotalHandleT(): 11110 ms;;; leafCalls#(65618)
    Sector[33](2, 2, 3) Narrowphase of Sector[33](2, 2, 3) took: 30796
    Sector[33](2, 2, 3) LISTING OBJECTS:
    0# OBJECT: {RigBExOrig@1442971888([CCS|SER Asteroid(38)sec[33]])}
    1# OBJECT: {RigBExOrig@300999241([CCS|SER Asteroid(35)sec[33]])}
    2# OBJECT: {RigBExOrig@540336816([CCS|SER Asteroid(36)sec[33]])}
    3# OBJECT: {RigBExOrig@1507870061([CCS|SER Asteroid(41)sec[33]])}
    4# OBJECT: {RigBExOrig@653599506([CCS|SER Asteroid(37)sec[33]])}
    5# OBJECT: {RigBExOrig@551349556([CCS|SER Asteroid(34)sec[33](!)])}
    6# OBJECT: {RigBExOrig@374780837([CCS|SER Asteroid(39)sec[33]])}
    7# OBJECT: {RigBExOrig@1296455471([CCS|SER Asteroid(40)sec[33]])}
    [SERVER][CUBECUBE] COL: 44 ms; !!!DistiTests[AABBvsAABB]: 5!!!; ); on Asteroid(35)sec[33]: ANonECOUNT 17; ATOTAl 162843; Asteroid(39)sec[33]: BNonECOUNT 7; BTOTAl 36516
    [CC]INFO#0: {RigBExOrig@300999241Asteroid(35)sec[33];COLSHAPE:[CubesShape|SER Asteroid(35)sec[33]];AT(-344.49966, 224.1566, 285.6228)(SID: Sector[33](2, 2, 3))}: (-344.49966, 224.1566, 285.6228); {RigBExOrig@374780837Asteroid(39)sec[33];COLSHAPE:[CubesShape|SER Asteroid(39)sec[33]];AT(-344.83902, 228.15962, 274.83316)(SID: Sector[33](2, 2, 3))}: (-344.83902, 228.15962, 274.83316) UPDATE#: 1124
    [CC]INFO#1: AABB-A: [ (-362.3847, 144.63, 205.1057) | (-294.3764, 247.73956, 302.8153) ]; AABB-B: [ (-401.1577, 161.92758, 195.17824) | (-308.0974, 282.15088, 323.3128) ]; Intersection for A [(-32, -64, -96); (64, 64, 64)]; B [(-32, -64, -64); (64, 64, 64)]
     
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    • Tester
    Both please do add logfiles of one of the failed starts.
    a log.txt.0 file is beeing found in starmadeinstall/logs right after a failed start. just remove the .0 part and drag and drop it in a post here.
     
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    • Tester
    Tainis
    You are running the game in 32 bit .. not good
    Code:
    [2016-08-02 20:59:54] [LIBLOADER] OS Windows 7 - 6.1
    [2016-08-02 20:59:54] [LIBLOADER] JAVA Oracle Corporation - 1.8.0_101 - C:\Program Files (x86)\Java\jre1.8.0_101
    [2016-08-02 20:59:54] [LIBLOADER] ARCHITECTURE x86
    [2016-08-02 20:59:54] [LIBLOADER] LOADED WINDOWS 32bit NATIVE LIBRARIES
    [2016-08-02 20:59:54] [LIBLOADER] FastNoiseSIMD Level: 2
    [2016-08-02 20:59:54] [LIBLOADER] COMPLETE
    can i savely assume you are running a 64bit win7 ?

    then please install the latest 64 bit Java manually (auto updating jave tends to only do it for 32bit, and the newest version will be used from there on and not the 64 bit one)
    Java Downloads for All Operating Systems

    then if you do have the memory available assign at least 3072 mb to the game ... if possible i would recommend 4096 - 1024 - 256 as values.

    Screenshot_4.jpg
     
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    Many thanks it works perfectly.
    [doublepost=1470236752,1470236642][/doublepost]Oh my friend also has a bug with his textures will try to get a log file from him.
     
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    • Tester
    wrong textured block surfaces ?

    just delete data/textures from the starmade install and then use depending on launcher version this

    Screenshot_1.jpg Screenshot_3a.jpg