I spent a couple hours building turrets today and guess how many of them work correctly right now?
Just 1 of 2. The 2nd one moves in reverse, so it seemed to be working until I put bobby AI on it then turned out to be a useless piece of junk the AI can't use.
I hate coming back to Starmade and having to watch a tutorial video (over a year old now) on which way a ship core has to be aligned with the rail docker just to build a turret and even then still hoping it's correct!
I'm shocked nothing has really been done with this by now. I'd like the experience of building a turret to actually be enjoyable.
Please either make it so any orientation will work or limit it so I can only build the correct options.
This happens every time I try to get back into Starmade and it is just making it more and more difficult to come back to. You guys do a lot of good work, which is why I'm surprised something hasn't been done about this. Is this something that can't currently be fixed?
Sorry if this subject has been brought up before, but the little time I have to put into Starmade today was all for nothing. Now I don't know if I want to put that time in again.
The Arbitrary rule to core orientation on turrets is still an issue. "Wrong" core orientation can cause:
-lack of rotation along one or more axes
-backwards rotation confusing Bobby AI
-barrel flat surface sticking to base flat surface
If you happen to be lucky to guess the "correct" arbitrary core orientation - all these issues disappear without any other change.
P.S. "Please either make it so
any [Turret Barrel & Base Core] orientation will work" - only docker's orientation should matter.
As to core orientation, it determines all
default block orientation on that entity (and block orientation can also be changed manually on entities as desired). People place depending on what they want the entity's "front" and "top" to be.
Docking blocks however determine planes of rotation.
Easy, simple and intuitive segregation of function.
Why mix up these two separate things to begin with, is puzzling.
P.P.S.
+ Community tutorials are not always up to date, are not always complete or in-depth, and are not always accurate.
+ Trial and Error may be an
unnecessarily long process (even combined with sifting through community tutorials of varying age, relevance, accuracy) - Before anything, a new user has to guess that core orientation ha anything to do with turret rotation. Then go through permutations of Base & Barrel core orientation. And then chance upon a working set-up.
+Tutorials & Trial and Error are solutions here, but solutions to an unnecessary difficulty. (Power rechargers, for example, have their rules, they have internal logical consistency, they don't cause bug-like problems, and relatively easy to slowly figure out for anyone without any outside help. This turret thing is a different matter entirely).
By the way as of now, both base and barrel core orientations don't need to have the same orientation for everything to work perfectly fine - there is simply a more obscure arbitrary rule to that. You can look at tutorials or trial and error to confirm this. There are plenty of "wrong" core orientations, of course, hence the problem.
CheerZ