Ok so my Idea is to have a power computer block. Its job is to take the out put of a selected group of power blocks and direct the energy somewhere. You link power block configurations to the computer just like you would AMC's to a weapons computer. Weapons computers/missile computers (Thrust blocks, shield blocks) must have a power computer linked to them and the power computer must be linked to power blocks. This idea would need that power blocks and power storage blocks (optional) be linked to the power computer.
This would allow dedicated power generation for certain systems. ex Having one reactor for AMC's, another for a different group of AMC's.
Pros:
No more running out of power when firing AMC's and decide to run (open to debate of whether this is good)
Allows more control and diversion of ships. Different (maybe smarter) setups are possible.
Ship building requires more planing. IE you can't just through something together.
You could start saying cool stuff like "I'm powering weapons" or "divert power from AMC's to thrusters"... I don't know.
Another version of this system may be a viable alternative. Instead of power blocks being linked to a power computer, the energy generation/storage of the ship stays as it is now. Instead the power computer can be linked to a weapons or other computer (A thrust computer perhaps) and limit the withdrawal of that system. Ex: Set this weapons computer to only use X% of the maximum regen.
I personally drool over the idea of having to customize systems. I think a power distribution would be a good system because it would:
1. Provide away of "tuning" a ship ex Have 2 identical ships preform differently
2. Provide another step to researching and developing ship technologies
3. Provide a little more difficulty in building a ship
Personally I would like a conduit system needing blocks to bring the power to different places but I've noticed the game moving forwards with the linking system.
This would allow dedicated power generation for certain systems. ex Having one reactor for AMC's, another for a different group of AMC's.
Pros:
No more running out of power when firing AMC's and decide to run (open to debate of whether this is good)
Allows more control and diversion of ships. Different (maybe smarter) setups are possible.
Ship building requires more planing. IE you can't just through something together.
You could start saying cool stuff like "I'm powering weapons" or "divert power from AMC's to thrusters"... I don't know.
Another version of this system may be a viable alternative. Instead of power blocks being linked to a power computer, the energy generation/storage of the ship stays as it is now. Instead the power computer can be linked to a weapons or other computer (A thrust computer perhaps) and limit the withdrawal of that system. Ex: Set this weapons computer to only use X% of the maximum regen.
I personally drool over the idea of having to customize systems. I think a power distribution would be a good system because it would:
1. Provide away of "tuning" a ship ex Have 2 identical ships preform differently
2. Provide another step to researching and developing ship technologies
3. Provide a little more difficulty in building a ship
Personally I would like a conduit system needing blocks to bring the power to different places but I've noticed the game moving forwards with the linking system.