Ever since the power update went live I've always thought the power chamber was one of the most underwhelming chambers besides the mass chamber. Its usefulness is very limited and it potentially can be used for so much more.
I'm dedicating a thread to this as it would be too much for a simple post on the dedicated chamber suggestion thread.
Now then I've come up with a sample for a rework of the chamber that expands on previous upgrades while adding new ones that will increase the chambers overall usefulness.
I will give a brief description of what each chamber does as well as some potential stats. Obviously these will be up for debate.
Base Power Enhancement
Potential Addendum
This is a potential addition to the Power Redirect chamber. As the power of individual systems increases special bonuses and penalties could be applied to each system. These will be different than just stat changes and could affect how players build their ships.
Weapon Priority
Shield Priority
Thrusters Priority
I'm dedicating a thread to this as it would be too much for a simple post on the dedicated chamber suggestion thread.
Now then I've come up with a sample for a rework of the chamber that expands on previous upgrades while adding new ones that will increase the chambers overall usefulness.
I will give a brief description of what each chamber does as well as some potential stats. Obviously these will be up for debate.
Base Power Enhancement
Works the same as the one currently in game. gives a minor boost to power while being the basis for additional power boosts.
*Power +10%, CC: +5%
Power Boost level 1-3*Power +10%, CC: +5%
An additional upgrade for a reactor's power. Further increasing it at the cost of overall reactor HP.
*lvl 1: Power +15%, Reactor HP: -10%, CC: +5%
*lvl 2: Power +25%, Reactor HP: -10%, CC: +10%
*lvl 3: Power +50%, Reactor HP: -20%, CC: +10%
Docked Power level 1-3*lvl 1: Power +15%, Reactor HP: -10%, CC: +5%
*lvl 2: Power +25%, Reactor HP: -10%, CC: +10%
*lvl 3: Power +50%, Reactor HP: -20%, CC: +10%
A chamber that allows docked entities on your ship to use a portion of its own power grid when using its on board systems. Similar to the way docked power used to work.
*lvl 1: Docked Power +10% usage, CC: +5%
*lvl 2: Docked Power +15% usage, CC: +5%
*lvl 3: Docked Power +25% usage, CC: +10%
Power Redirect Base*lvl 1: Docked Power +10% usage, CC: +5%
*lvl 2: Docked Power +15% usage, CC: +5%
*lvl 3: Docked Power +25% usage, CC: +10%
A new chamber tree that allows ships to redirect power from other systems to greatly increase the abilities of another. Adding this chamber will add 3 map-able buttons to the weapons menu titled "Power to Weapons", "Power to Shields", and "Power to Thrusters". Activating one of these will grant a timed buff to your ship based on the one you used.
Increasing power to weapon systems will increase the recharge rate of all weapons on the ship at the cost of slower shield recharge and lower overall thrust. Increasing power to shields will increase shield recharge rate but hamper weapon recharge and lower thrust. Power to Thrusters increases overall thrust and top speed but decreases weapon and shield recharge rates.
Once activated a short recovered period will commence. After this period you may activate another one while the first one is still active. For instance you may switch from "Power to Weapons" to "Power to Thrusters" before the timer for power to weapons is up. The branching chambers will greatly increase the power devoted to their associated systems at increasing greater cost to the others.
*Adds Active Ability "Power to Weapons", Weapon Recharge: +25%, Shield Recharge: -50%, Thrust: -30%, Active time: +30s
*Adds Active Ability "Power to Shields", Weapon Recharge: -50%, Shield Recharge: +25%, Thrust: -30%,Active time: +30s
*Adds Active Ability "Power to Thrusters", Weapon Recharge: -50%, Shield Recharge: -50%, Thrust: +30%, Active time: +30s
CC: 10%
Weapons Priority level 1 & 2Increasing power to weapon systems will increase the recharge rate of all weapons on the ship at the cost of slower shield recharge and lower overall thrust. Increasing power to shields will increase shield recharge rate but hamper weapon recharge and lower thrust. Power to Thrusters increases overall thrust and top speed but decreases weapon and shield recharge rates.
Once activated a short recovered period will commence. After this period you may activate another one while the first one is still active. For instance you may switch from "Power to Weapons" to "Power to Thrusters" before the timer for power to weapons is up. The branching chambers will greatly increase the power devoted to their associated systems at increasing greater cost to the others.
*Adds Active Ability "Power to Weapons", Weapon Recharge: +25%, Shield Recharge: -50%, Thrust: -30%, Active time: +30s
*Adds Active Ability "Power to Shields", Weapon Recharge: -50%, Shield Recharge: +25%, Thrust: -30%,Active time: +30s
*Adds Active Ability "Power to Thrusters", Weapon Recharge: -50%, Shield Recharge: -50%, Thrust: +30%, Active time: +30s
CC: 10%
Additionally increases weapon charge rate at the expense of shield recharge and thrust.
*lvl 1: Weapon Reload Speed: +25%, Shield Recharge: -50%, Thrust: -30%, Active time: +30s, CC: +10%
*lvl 2: Weapon Reload Speed: +50%, Shield Recharge: -20%, Thrust: -30%, Active time: +60s, CC: +15%
Shields Priority level 1 & 2*lvl 1: Weapon Reload Speed: +25%, Shield Recharge: -50%, Thrust: -30%, Active time: +30s, CC: +10%
*lvl 2: Weapon Reload Speed: +50%, Shield Recharge: -20%, Thrust: -30%, Active time: +60s, CC: +15%
Additionally increases shield charge rate at the expense of weapon recharge and thrust.
*lvl 1: Weapon Reload Speed: -50%, Shield Recharge: +25%, Thrust: -30%, Active time: +30s, CC: +10%
*lvl 2: Weapon Reload Speed: -20%, Shield Recharge: +50%, Thrust: -30%, Active time: +60s, CC: +15%
Thrusters Priority level 1 & 2*lvl 1: Weapon Reload Speed: -50%, Shield Recharge: +25%, Thrust: -30%, Active time: +30s, CC: +10%
*lvl 2: Weapon Reload Speed: -20%, Shield Recharge: +50%, Thrust: -30%, Active time: +60s, CC: +15%
Additionally increases thrust at the expense of shield and weapon recharge.
*lvl 1: Weapon Reload Speed: -50%, Shield Recharge: -50%, Thrust: +30%, Active time: +30s, CC: +10%
*lvl 2: Weapon Reload Speed: -20%, Shield Recharge: -20%, Thrust: +40%, Active time: +60s, CC: +15%
Reactor Switch Speed level 1 & 2*lvl 1: Weapon Reload Speed: -50%, Shield Recharge: -50%, Thrust: +30%, Active time: +30s, CC: +10%
*lvl 2: Weapon Reload Speed: -20%, Shield Recharge: -20%, Thrust: +40%, Active time: +60s, CC: +15%
A chamber that increases the speed in which you switch to another reactor. The increase in switch speed only affects the reactor that has this chamber.
*lvl 1: Reactor Switch Speed +50%, CC: +5%
*lvl 2: Reactor Switch Speed +50%, CC: +10%
Reactor Fail Safe*lvl 1: Reactor Switch Speed +50%, CC: +5%
*lvl 2: Reactor Switch Speed +50%, CC: +10%
Works the same as the current version. Automatically switches to another available reactor if the current one is damaged beyond a certain threshold. Except this one has the additional benefit of instant reactor switch speeds.
*Reactor Switch Speed: +Instant, +Reactor Fail Safe, CC: +10%
*Reactor Switch Speed: +Instant, +Reactor Fail Safe, CC: +10%
Potential Addendum
This is a potential addition to the Power Redirect chamber. As the power of individual systems increases special bonuses and penalties could be applied to each system. These will be different than just stat changes and could affect how players build their ships.
Weapon Priority
Temporary Buffs
Base: Increases Charge speed of Cannon+Missile
lvl 1: Adds Friendly protection for Missile+Cannon
lvl 2: Disables shield drain from Beam+Beam
Temporary Debuffslvl 1: Adds Friendly protection for Missile+Cannon
lvl 2: Disables shield drain from Beam+Beam
Base: Slower Shield recharge, Lower thrust
lvl 1: Shield Recharge Stops, Docked Thrust disabled
lvl 2: Shields drain, Decreased max shields, Max Speed reduced to minimum
lvl 1: Shield Recharge Stops, Docked Thrust disabled
lvl 2: Shields drain, Decreased max shields, Max Speed reduced to minimum
Shield Priority
Temporary Buffs
Base: Shield bubble increases in size
lvl 1: Shield bubble further increases in size
lvl 2: Shield bubble further increases in size, Increased Max Shields
Temporary Debuffslvl 1: Shield bubble further increases in size
lvl 2: Shield bubble further increases in size, Increased Max Shields
Base: Weapon reload speed slowed, Lower thrust
lvl 1: Weapon reload stops, Docked Thrust disabled
lvl 2: Weapons disabled, Max Speed reduced to minimum
lvl 1: Weapon reload stops, Docked Thrust disabled
lvl 2: Weapons disabled, Max Speed reduced to minimum
Thrusters Priority
Temporary Buffs
Base: Increase Max Speed (Beyond server max)
lvl 1: Further increase Max Speed (Beyond server max)
lvl 2: Further increase Max Speed (Beyond server max), Max Thrust in all Directions
Temporary Debuffslvl 1: Further increase Max Speed (Beyond server max)
lvl 2: Further increase Max Speed (Beyond server max), Max Thrust in all Directions
Base: Weapon reload speed slowed, Slower Shield recharge
lvl 1: Weapon reload speed stops, Shield recharge stops
lvl 2: Weapons disabled, Shields drain
lvl 1: Weapon reload speed stops, Shield recharge stops
lvl 2: Weapons disabled, Shields drain