EDIT: Looks like the factories powered off the power 2.0 system are bugged in 200.123 a this time...
EDIT 2: Well geez... turns out asteroids generate a small amount of power like ships cores do... no need for a power beam anymore! Awesome!
This is specific to the new power system, which is playable now in the 0.200 dev build.
For those that aren't playing with the new dev build: Factories, like weapon blocks, need to charge to a point before they can produce anything. This means that yes, you can have 100 factories,and one power block, but it will take a long time to build anything (actually, one factory, and one power block takes a VERY long time to build anything, but that's another story and a balancing issue Schine need to fix).
Weapons show a charge indication in the action bar, there is no such indication on factories beside the hit text that flashes above them each tick. Factory blocks need a way for the player to see their charge status, either in the factory inventory GUI, or on the factory block it's self as a form of animation. As an added bonus, we can get rid of the floating "insufficient power (xxx/xxx)" floaty-text when using the new power system.
Also, it would be good if at least the basic factory generates a small charge, maybe 1 power unit every tick. at one tick per 5 seconds, and 250 power charge units for production, it would take about 21 minutes to make a single power generating block in the new power system if you have no other means of generating power--I think that's fair enough for balancing purposes and would make survival no-gear start scenarios a real possibility. This also would be very easy to add to the game with the new power system since that tick event is already happening--all it would need to do is add a "thisblock.storedpower++" line to the basic factory tick loop .
EDIT 2: Well geez... turns out asteroids generate a small amount of power like ships cores do... no need for a power beam anymore! Awesome!
This is specific to the new power system, which is playable now in the 0.200 dev build.
For those that aren't playing with the new dev build: Factories, like weapon blocks, need to charge to a point before they can produce anything. This means that yes, you can have 100 factories,and one power block, but it will take a long time to build anything (actually, one factory, and one power block takes a VERY long time to build anything, but that's another story and a balancing issue Schine need to fix).
Weapons show a charge indication in the action bar, there is no such indication on factories beside the hit text that flashes above them each tick. Factory blocks need a way for the player to see their charge status, either in the factory inventory GUI, or on the factory block it's self as a form of animation. As an added bonus, we can get rid of the floating "insufficient power (xxx/xxx)" floaty-text when using the new power system.
Also, it would be good if at least the basic factory generates a small charge, maybe 1 power unit every tick. at one tick per 5 seconds, and 250 power charge units for production, it would take about 21 minutes to make a single power generating block in the new power system if you have no other means of generating power--I think that's fair enough for balancing purposes and would make survival no-gear start scenarios a real possibility. This also would be very easy to add to the game with the new power system since that tick event is already happening--all it would need to do is add a "thisblock.storedpower++" line to the basic factory tick loop .
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