- Joined
- Oct 11, 2015
- Messages
- 16
- Reaction score
- 5
This idea is somewhat based on Onyx from the Halo Universe. It introduces the ability to put stations/ asteroids/planets/shops/maybe capital ships into a form of 'permanent warp space' without actually moving anywhere. In this state, the entity is completely immobile, and almost entirely untouchable.
Downsides to this system:
1. It requires one or more stations to automatically send supplies to maintain that state.
2. These stations require to be in the system, and near an asteroid/ planet and/or near a shop/trade route.
3. The only way in is a man/slightly larger warp-gate.
4. About a fourth of the supplies can be made on the entity, or the entire amount. However, if the entity produces it all, there will be an ever-increasing power cost until it either switches or leaves warp-space.
5. If one destroys a supply station, it will display the entity's location to the attacker for a short time.
Upsides to this system:
1. The entity cannot be detected at all, even on the star map while in warp-space.
2. It is possible to build and have the entity produce new ships, albeit at a heightened cost.
3. Objects in the entity's original location will reappear elsewhere (couple sectors away)
4. If the entity, say, was docked to a object as opposed to the object being docked, the object will have increased shields and damage per weapon (only about 1/5).
5. There doesn't have to be a way in (the supplies come in through inter-dimensional storage blocks).
6. The entity stays in warp-space about 2 minutes after supplies stop coming in.
Thank you for reading, and of course this idea is not perfect [maybe too OP], so feel free to comment what you think below.
Downsides to this system:
1. It requires one or more stations to automatically send supplies to maintain that state.
2. These stations require to be in the system, and near an asteroid/ planet and/or near a shop/trade route.
3. The only way in is a man/slightly larger warp-gate.
4. About a fourth of the supplies can be made on the entity, or the entire amount. However, if the entity produces it all, there will be an ever-increasing power cost until it either switches or leaves warp-space.
5. If one destroys a supply station, it will display the entity's location to the attacker for a short time.
Upsides to this system:
1. The entity cannot be detected at all, even on the star map while in warp-space.
2. It is possible to build and have the entity produce new ships, albeit at a heightened cost.
3. Objects in the entity's original location will reappear elsewhere (couple sectors away)
4. If the entity, say, was docked to a object as opposed to the object being docked, the object will have increased shields and damage per weapon (only about 1/5).
5. There doesn't have to be a way in (the supplies come in through inter-dimensional storage blocks).
6. The entity stays in warp-space about 2 minutes after supplies stop coming in.
Thank you for reading, and of course this idea is not perfect [maybe too OP], so feel free to comment what you think below.