- Joined
- Jun 20, 2013
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Everyone (I assume) agree its very easy to obtain massive amounts of credits in a short period of time. Mostly due to the limitless inventory space a character can hold.
Creating slot limitation on characters would allow for Plex storage usage which in turn would benefit the game tremndously opening up many avenues for differnt games of play and reward.
Currently someone makes a single miner/salveger ship and goes to a space station/Ice planet and harvests 100's of thousands of items and sells them at random shops around the sectors. Instant bill gates mode. After that the need for credits is practically pointless.
End game has been achieved now whats left is building the ship of your dreams. You got blow up? No big deal you already have 2 billion credits just purchase your blueprint. Out of credits for your 100mil ship? Easy fix, ill just get my miner/salvager and spend 20 minutes getting it back.
The replacement:
Limit player inventory 500-1000 of one item per slot. Add plex storage to be linkable to your harvesters/salvagers so when you do these things it places them in plex containers.
Tier Plex Storage: (numbers not set in stone just an example)
Tier 1: Purchasable from the shop, holds 5k per slot.
Tier 2: Manufacturable only, holds 10k per slot.
Tier 3: ^ 25k per slot
The end result:
This would make local storage important on ships. Killing another player would be worth the time and you would actually benefit from it.
Haulers would serve a purpose in the game creating a whole new avenue for manufacturers, miners, and pirate players.
The economy would open up trade between players creating a more thriving universe that feels more immersive. As it is now everyone is self sufficiant and can do everything without the need of other players.
Thoughts?
TheMap
Creating slot limitation on characters would allow for Plex storage usage which in turn would benefit the game tremndously opening up many avenues for differnt games of play and reward.
Currently someone makes a single miner/salveger ship and goes to a space station/Ice planet and harvests 100's of thousands of items and sells them at random shops around the sectors. Instant bill gates mode. After that the need for credits is practically pointless.
End game has been achieved now whats left is building the ship of your dreams. You got blow up? No big deal you already have 2 billion credits just purchase your blueprint. Out of credits for your 100mil ship? Easy fix, ill just get my miner/salvager and spend 20 minutes getting it back.
The replacement:
Limit player inventory 500-1000 of one item per slot. Add plex storage to be linkable to your harvesters/salvagers so when you do these things it places them in plex containers.
Tier Plex Storage: (numbers not set in stone just an example)
Tier 1: Purchasable from the shop, holds 5k per slot.
Tier 2: Manufacturable only, holds 10k per slot.
Tier 3: ^ 25k per slot
The end result:
This would make local storage important on ships. Killing another player would be worth the time and you would actually benefit from it.
Haulers would serve a purpose in the game creating a whole new avenue for manufacturers, miners, and pirate players.
The economy would open up trade between players creating a more thriving universe that feels more immersive. As it is now everyone is self sufficiant and can do everything without the need of other players.
Thoughts?
TheMap