I have observed that one of the finer, and more difficult points in the art of game-making, (or any software), is the valuable skill of limiting scope. AAA games have to limit scope in order to release on a schedule. AAA development houses can expand scope with each new game they build, because they have a larger base to build on, using tools from the previous game.
I'm not sure if Schine is interested in limited scope. The concept of Starmade is basically to simulate everything, everywhere, an entire universe. He could probably move to Beta in a month if he limited scope largely to what the game is now, and developed it more. Starmade as it is now, but with some bugs, incomplete features, and exploits fixed, could probably make a nice little "real" indie game, from which Starmade 2 could expand. The downside to that is that customers, fans, and critics would demand more features, more realism (or more of the same art style), and a tighter schedule with each subsequent release. (Well, Starcraft 2 was an obvious exception, having taken so long, but Starcraft 1 provided the goodwill needed to build a sequel game for so long....)
So it might simply be better for Schine to take things easy on this first game, take his time, and release a much bigger, more stable game. I don't know if he's interested in sequels, but if a sequel were made (and who doesn't want to make more money?), it would benefit greatly from a bigger, better first game, to build from.
Here is hoping that the results of the long Starmade development saga will be more reminiscent of Starcraft 2 (
) than Duke Nukem Forever (
).