Well, I disagree. Honing SM's base mechanics (namely shipbuilding and ship/fleet combat; it's safe to say these are the two things that every SM player will engage in, and what most players are attracted to) is of paramount importance if StarMade is to be succesful.YEa the problem is they are not on a road to realizing that great potential.They are in a loop of never ending remaking already existing features in pursuit of imagined perfection, and whenever they face some imperfection they scrap previous work and start new sub-project which they wil inevitable scrap aswell.
It is a mistake of beginning developers mentioned in " Extra credits" youtube channel in which they talk about starting indie game.
Mistake is trying to make something absolutely perfect which is imposible and makes developing gametedious and never ending cycle of correcting perceived errors.
I know shine is not exactly " beginner" but they ARE making this mistake.
Yes, the game needs more content than that, to be sure. But at the core of it all will always be building and space battles, with the rest of the game giving you the reasons to engage in those two activities. Hence, those elements need to be in tip-top shape even before more content is added; they're arguably the basis of the SM gaming experience. They're something that should not be rushed under any circumstances.
Also, given that some very significant gameplay mechanics aren't implemented yet at all (crew being probably the most important one), I think it would be a mistake for Schine to start working on content when they're still missing important mechanics. It could lead to further complications, delays and reworks later on. Better get the mechanics down first and add content later.