Player movement as of right now is very jumpy. You press WASD and your player zaps off in whatever direction at maximum speed.
I propose that player movement work like ship movement, but with a higher deceleration rate. This would provide a more natural feel to walking and/or running (hopefully in the future?) around.
Just a simple suggestion.
Oh, that, and the position of the player's camera is at the upper chest of the character rather than the head. That's weird, yo.
I propose that player movement work like ship movement, but with a higher deceleration rate. This would provide a more natural feel to walking and/or running (hopefully in the future?) around.
Just a simple suggestion.
Oh, that, and the position of the player's camera is at the upper chest of the character rather than the head. That's weird, yo.