- Joined
- Sep 10, 2015
- Messages
- 131
- Reaction score
- 28
You will be able to tell the npc what to do with logics and quarters so once you tell them they will do what you told them.This is a big concern for me, as well. I've basically put aside the game until they release details on crew mechanics, since it will have a major impact on ship design.
As an example, my ships typically use logic-made sliding doors and elevators between decks. I can't imagine that an NPC crew would be able to navigate a ship with these in order to get from their work station to their crew quarters.
I would love to see Schine release a document similar to what they did with thrust mechanics once they have figured out enough of the NPC mechanics to share with us. I'd love to get back to building ships and have them be flight ready the moment the magic update finally arrives.
That is supposed to be taken care of with chairs. That's also in that development direction document linked above.I really would like players to help crew stuff, so we could have something like Artemis bridge commander.
Only problem is, I don't know how that could be implemented in Starmade.
Hello, all. I'm a big fan of games like FTL and Guns of Icarus, as such I really can't wait for crewing. I was wondering if the devs had an idea of how its going to be implemented?
At this point, I assume you have invaded my steam library.I really would like players to help crew stuff, so we could have something like Artemis bridge commander.
Only problem is, I don't know how that could be implemented in Starmade.
There's nothing that can be done with chairs that we can't already do.That is supposed to be taken care of with chairs. That's also in that development direction document linked above.
Want to bet on that? :PThere's nothing that can be done with chairs that we can't already do.
Sure.hmm wonder if we'll be able to have NPC pilots when they get into the core and fly the ship around like the AI currently does but the up side to this is the NPC AI doesn't go into this FIRE ALL setup and also could be sent on long distance patrols or something.
Want to bet on that? :p
I'm guessing you could just hide stairs for the crew to use. In addition, it's always a good idea to have emergency stairs in case the elevator breaks :PThis is a big concern for me, as well. I've basically put aside the game until they release details on crew mechanics, since it will have a major impact on ship design.
As an example, my ships typically use logic-made sliding doors and elevators between decks. I can't imagine that an NPC crew would be able to navigate a ship with these in order to get from their work station to their crew quarters.
I would love to see Schine release a document similar to what they did with thrust mechanics once they have figured out enough of the NPC mechanics to share with us. I'd love to get back to building ships and have them be flight ready the moment the magic update finally arrives.
I placed a ramp in my latest ship, which I then replaced with an elevator after serge1944's response. I do use some Jeffries tubes to get between decks in case of an elevator malfunction. It's a lesson learned due to the annoying habit of wireless logic to break on multiplayer servers.I'm guessing you could just hide stairs for the crew to use. In addition, it's always a good idea to have emergency stairs in case the elevator breaks :p