So right now, planets all feel exactly the same despite the occasional special structure and their different colors. I think hazards would go a long way to making them more interesting, and possibly open up roles for our helmets and hopefully other meta items like that. For each planet, three new components will need to be added. Heat/Cold, Atmosphere, and Weather Effects. Scanners would detect planets and list their attributes as well.
Heat/Cold itself are harmless at low levels. If either reach a certain threshold, your character slowly (or quickly if extreme enough) begins to lose HP determined by intensity. The temperature of a planet depends on the planet itself, along with the night/day cycle. Night lowering base temps, day increasing them. Possible new meta items could be heat shielding and cold gear.
Atmosphere is global among the entire planet. Among the planets we have, there would 3 different atmosphere types (hopefully more with more planet types). Null, Air, and Ammonia. Air and Ammonia atmospheres add a momentary effect similar to getting close to the sun when moving ships pass into the atmosphere to simulate entry. For Null and Ammonia, death is almost instant without a helmet. Ammonia atmospheres also turn blocks and ships into scrap after extended periods of time, depending on the block type. Stronger armors survive longer, etc. Atmosphere exponentially effects base temps. Hopefully we can get a nicer more accurate atmosphere for planets too that better reflect the type.
Weather Effects are mostly for show and to add immersion. Normal, Rain, Snow, Extreme Heat, and Ammonia Fog. All occur randomly, are dependent on night/day cycle, or are constant depending on the planet. If you want to go a step further, your HUD experiences the weather also. Weather effects also effect the base temp of the planet, but to a lesser degree than day/night.
Earth-Like Worlds: Temperate and very rarely harmful cold or heat, Air atmosphere, random rain and snow.
Mars-Like Worlds: Cold to freezing cold, Null atmosphere, no weather.
Snow Worlds: Cold to freezing cold, Air atmosphere, constant or random snowing tied to cold temps.
Desert Worlds: Blazing hot on day side to freezing cold on night side, air atmosphere, constant or random extreme heat tied to heat temp or slight random chance of normal or rarely rain.
Purple Alien Worlds: Hot but not lethal temp, ammonia atmosphere, constant or high chance of ammonia fog.
On one hand, this adds immersion, but on the other would this just make people stay away from planets even more? I think with this kind of system it could go either way. More uses for scanners and possible new meta items, and awesome immersion? Too complicated and serves too little of a purpose to justify? Your thoughts?
Heat/Cold itself are harmless at low levels. If either reach a certain threshold, your character slowly (or quickly if extreme enough) begins to lose HP determined by intensity. The temperature of a planet depends on the planet itself, along with the night/day cycle. Night lowering base temps, day increasing them. Possible new meta items could be heat shielding and cold gear.
Atmosphere is global among the entire planet. Among the planets we have, there would 3 different atmosphere types (hopefully more with more planet types). Null, Air, and Ammonia. Air and Ammonia atmospheres add a momentary effect similar to getting close to the sun when moving ships pass into the atmosphere to simulate entry. For Null and Ammonia, death is almost instant without a helmet. Ammonia atmospheres also turn blocks and ships into scrap after extended periods of time, depending on the block type. Stronger armors survive longer, etc. Atmosphere exponentially effects base temps. Hopefully we can get a nicer more accurate atmosphere for planets too that better reflect the type.
Weather Effects are mostly for show and to add immersion. Normal, Rain, Snow, Extreme Heat, and Ammonia Fog. All occur randomly, are dependent on night/day cycle, or are constant depending on the planet. If you want to go a step further, your HUD experiences the weather also. Weather effects also effect the base temp of the planet, but to a lesser degree than day/night.
Earth-Like Worlds: Temperate and very rarely harmful cold or heat, Air atmosphere, random rain and snow.
Mars-Like Worlds: Cold to freezing cold, Null atmosphere, no weather.
Snow Worlds: Cold to freezing cold, Air atmosphere, constant or random snowing tied to cold temps.
Desert Worlds: Blazing hot on day side to freezing cold on night side, air atmosphere, constant or random extreme heat tied to heat temp or slight random chance of normal or rarely rain.
Purple Alien Worlds: Hot but not lethal temp, ammonia atmosphere, constant or high chance of ammonia fog.
On one hand, this adds immersion, but on the other would this just make people stay away from planets even more? I think with this kind of system it could go either way. More uses for scanners and possible new meta items, and awesome immersion? Too complicated and serves too little of a purpose to justify? Your thoughts?