Pretty simple. Seeing an ice planet so close to the star that my ship's hull starts flaking off is a bit of a problem. (Don't you agree?) I believe something similar is already implemented with asteroids.
Agreed, but if Earth was where Mercury is - Earth definitely wouldn't look like Earth.it depends on the atmosphere,gas,presure
there's a certain point where pressure is so high that the atmosphere simply leaves the planetUnfortunaly planets temperature does not eork like thar,it depends on the atmosphere,gas,presure(theres a planet with fire on ice bur ice does not melt becayse of presion) planet rotatio and plenty of othere facts + plus de star distance.
I think you meant temperature, not pressure?there's a certain point where pressure is so high that the atmosphere simply leaves the planet
No, he was talking about pressure creating 'ice' - which would be impossible on account of pressure causing atmospheric gases to escape the planet's magnetic field, thus relieving pressure.I think you meant temperature, not pressure?
IIRC, pressure is a function of gravity and mass, and atmosphere is stripped away because of lack or deficiency of a magnetic field to deflect the solar wind. If the gravity hadn't been sufficient, there couldn't have been an atmosphere to generate any significant pressure.No, he was talking about pressure creating 'ice' - which would be impossible on account of pressure causing atmospheric gases to escape the planet's magnetic field, thus relieving pressure.
Yes. Definitely yes.Lets say the distance from the sun affects the probability of certain planets spawning. At max distance from the star, you will have zero desert planets. At min distance, you will never have an ice planet.
In between, you will have something of a mix, with ice planets getting more common farther out, and deserts getting more common closer in. Red planets would mostly be a bit farther out than earthlike ones, and purple ones a bit closer in.
I like this idea... gives different planets a purpose - they aren't all recolored versions of each other.Could even use this to diversify planet purpose and resource distribution to an extent, so near the star you get mercury like planets with high resource amounts, but you're at risk without a heat shield. Towards the edge you could get high amounts of other resources, with increased risk of pirate type NPC factions. And towards the Goldilocks zone you get ideal for base building planets etc.
Pirates should be what they are, part of politics and commerce.Towards the edge [...] increased risk of pirate type NPC factions
Meteor (and minor planet) impacts, not yet implemented. (It would be cool though. :p)was once a ball of fire
Ice ages have a huge number of factors, none of which are implemented. This would also be difficult to model on a dodecahedron, as ice ages are visually an expansion of the ice caps - which would be a bit hard on a 12-sided figure. While Earth may have experienced super-massive ice ages, these would be quite rare compared to more temperate weather.once a ball of ice
Granted - sand is not only possible, but in fact probable for temperate zone planets. This is why I support Sayerulz's idea of having a smooth blending from sand to alien to terra to mars to ice - ice won't be really close to the star, and sand won't be far away, but it's quite possible to find an alien planet in a terra zone. If there were multiple "biomes" on our planets, having deserts (and oceans) would be nice, but I have a feeling that has a lot of code that takes a lot of time, and isn't next on Schine's development list.once a ball of sand
My post in that other thread was about general planet ideas that just happened to include thoughts on distance. Good point though, would have saved time to just quote that part of it in here.This isn't the first time this has come up, Blodge made a very similar suggestion as part of another thread. (I'm surprised he didn't mention it!) -But this does still deserve its own thread, rather than being piggybacked onto another. If Daeridanii hadn't made this suggestion, chances are, I would have made it myself sooner or later. We already have heat zones in the game for asteroids, thought and work went into programming them. It is wasteful not to use them to their fullest extent.
Since we're on the topic of heat zones and planet types, I might as well reiterate some of the points that were raised before. Barren moon-like planets were suggested in that other thread (and acknowledged by Bench), they could be found more frequently beyond a temperate band where all the existing planets could be concentrated. Having hellish volcanic worlds at the hotter extreme would be pretty neat too. I would chart my suggestions on which heat zones should host a majority of certain planets (sayerulz has the right idea here), but the wiki seems to have been carelessly vaporized.
We should bump this thread once that page is back online...