- Joined
- Aug 18, 2013
- Messages
- 196
- Reaction score
- 14
I know that the performant PCs will easily handle huge planets, but having the planets as they are and 1000 max segments, light quality 64 and everything else on minimum will have problems handling a planet as it is now and due to it's size it will have to constantly load and unload big parts of it, making flying around one kinda laggy. So, in order to solve that, I propose this:
- Reduce the planet's core to 5%-30% of it's current size
- Add a Minimum minimum layers (small planet's nr. of minimum layers), Minimum maximum layers (big planet's nr. of minimum layers), Maximum minimum layers (big planet's nr. of minimum layers) and Maximum maximum layers (big planet's nr. of maximum layers) as server.cfg variables
- MAYBE have a Minimum core size and Maximum core size (as the options above) in the server.cfg, just in case someone wanys to have a tiny core for the planet or a ginormous planet of the size of half the solar system...
Edit: I also think that there should be a variable to set the multiplier for the asteriods to spawn... maybe we like having tons of asteroids... or none... or one in a million planets...
- Reduce the planet's core to 5%-30% of it's current size
- Add a Minimum minimum layers (small planet's nr. of minimum layers), Minimum maximum layers (big planet's nr. of minimum layers), Maximum minimum layers (big planet's nr. of minimum layers) and Maximum maximum layers (big planet's nr. of maximum layers) as server.cfg variables
- MAYBE have a Minimum core size and Maximum core size (as the options above) in the server.cfg, just in case someone wanys to have a tiny core for the planet or a ginormous planet of the size of half the solar system...
Edit: I also think that there should be a variable to set the multiplier for the asteriods to spawn... maybe we like having tons of asteroids... or none... or one in a million planets...
Last edited: