Does anyone have any tricks for placing blocks around a docked entity where a collision is detected even though the space is actually open?
Sometimes I can win out by placing more blocks adjacent to the conflicted space and then trying again, but I've run into a few places where it stubbornly refuses to accept a block.
Sometimes I can win out by placing more blocks adjacent to the conflicted space and then trying again, but I've run into a few places where it stubbornly refuses to accept a block.