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    Pixel: under construction

    Discussion in 'Texture Packs' started by kupu, Jun 5, 2019.

    1. kupu

      kupu Colouring in guy.

      Joined:
      Jul 4, 2013
      Messages:
      1,403
      This is currently under construction, please backup your entire Starmade installation before installing.
      This is not an official resource. Some textures are incomplete. This is currently not Server compatible. If you're a solo player or builder, check it out. If not, wait until this is split into specific downloadable packs.

      DOWNLOAD LINK: https://starmadedock.net/content/pixel.7879/


      TEXTURES:

      Updated 64 “Pixel” pack texture set + Emissive textures.
      Pixel textures for 3D Consoles, Pipes, Capsules, Lights and Grates, Buttons.
      Removes Mushroom 3D object removed, restored sprite to keep inline with other current Flora.

      NOTE: All terrain and flora are placeholder solid colours, or basic sprites for now.

      [​IMG]


      GAMEPLAY: (sort of)


      LOGICAL CONSOLES:
      Consoles can interact with Logic circuits.
      All consoles now work exactly the same as Activation Modules, able to toggle a “high” or “low” state by pressing R on them. They also have an activation texture.

      EVERYTHING’S* (somethings are) A LIGHT SOURCE:
      Screens and a few other blocks that have large amounts of emissive textures give off appropriately coloured light. It’s an incredibly small amount, only enough to put a small glow in a dark area if no other light sources are present. These blocks won’t ruin existing well lit hallways.

      [​IMG]


      S
      HADERS AND EFFECTS:

      LIGHTING FIX:
      Previously, a wedge could appear dark despite being in full sunlight (at specific rotations relative to the sun ) due to a flipped normal somewhere in the code base. This mod fixes that, and restores correct lighting information.
      NOTE : This lighting fix is only available for texture packs that don’t use the Normal Map part of the lighting shader, it also ONLY fixes this one very specific thing. Emissives and Specular channels of the textures are still preserved and working.

      [​IMG]

      [​IMG]

      “BETTER” OUTLINES:
      The Outline that appears on a selected entity are now truer to their intended colours and corresponding markers.

      DISPLAY MODULES:
      Display Modules no longer have any chromatic aberrations, scan-lines or animated surfaces.

      LARGER SMALLER STARS:
      Distant stars are now larger.

      SOFTER BACKGROUNDS:
      The procedural backgrounds have been diffused a little more, to give the appearance of more space dust, and less fractal patterns.

      [​IMG]

      SOFTER BLOOM:
      Adds a second bloom pass that has a lower threshold, at a lower intensity. The result is a softer glow.

      NO MAIN MENU BLUR
      Main menu has no blur image effect, letting you replace the background image with your own screenshots.

      LOGIC TUBES
      TBA.


      GUI:

      TBA.


      OPTIMISATIONS: NONE LOL

      Some of these changes currently increase load, some will decrease load. Not by any large amount though. There is however, quite a large amount of optimisation (relative to the low impact these textures and shaders have on the game) that could be done over time. It’s something i might do, but it also pushes this mod into an even narrower direction. They might not be vanilla compatible with servers, making it harder to jump in and out of servers that are not using the same configs. I’ll see if it’s worth the effort later on.

      [​IMG]

      [​IMG]
       
      • Like Like x 19
    2. Majikmonster

      Joined:
      Aug 13, 2017
      Messages:
      4
      Block textures aside, could any of these fixes and optimizations mentioned be added to the base game (like the softer bloom and BGs, lighting fix, etc.), or is this strictly a personal project and meant to stay that way?
       
      • Like Like x 1
    3. kiddan

      kiddan Cobalt-Blooded Bullet Mirror

      Joined:
      May 12, 2014
      Messages:
      1,127
      More Kupu content, I'm in love! Is there a specific inspiration for creating this pack?
       
      • Like Like x 1
    4. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

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      Oct 13, 2013
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      5,081
      Is it bad this leaves me the impression that Kupu has so little he can actually officially do for the game but wants to do that he has to go rogue Robin Hood and fix stuff from the outside?

      If it is, I don't care, I want more!
       
      • Like Like x 2
    5. 0ldSkull

      Joined:
      Mar 18, 2014
      Messages:
      292
      [​IMG]
       
      • Like Like x 1
    6. jayman38

      jayman38 Precentor-Primus, pro-tempore

      Joined:
      Jul 13, 2014
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      2,511
      This is beautiful and sci-fi-sexy. I'll be in my bunk....
       
      • Like Like x 1
    7. kupu

      kupu Colouring in guy.

      Joined:
      Jul 4, 2013
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      Possibly. The lighting issue is something Schema is aware of and i will poke him with again at some point. This isn't so much a fix, it just removes what causes the issue, which also removes the ability to use normal map textures. Luckily this pack doesn't require them.

      Any small "optimisations" are simply removing visual features (display modules). This will help performance, but it's not optimising anything, just removes whatever would of cost some performance to have the old visual effect.

      There are some pretty glaring texture optimisations i'd like us to consider, and nearly put into this but it makes it harder to keep up to date with each version. Model textures get loaded several times from several places currently. They only need to be loaded once from one place, if they are all looking to grab the texture from a single location.

      Glad you like it mate!
      Yea, these gifs were the early inspirations. The texture pack doesn't really look like them, but that's what gave me the motivation to start, and pick some of the rough screen colours. Then it was mostly trying to maintain the same designs as the Default pack wherever i could.

      [​IMG]
      [​IMG]
      [​IMG]


      Nah. It's not that sort of project. This is just a pretty old project i've been dipping into for an hour or two at a time for a while now for fun.
      It's mostly for the joy of creating. If others enjoy it too, then that's a nice bonus.
       
      • Like Like x 4
    8. Comr4de

      Joined:
      Apr 21, 2013
      Messages:
      1,709
      Just a heads up kupu, for some reason this mod prevents you from linking multiple weapons computers to the ship core. No such issue in straight vanilla starmade.
       
      • Like Like x 3
    9. kupu

      kupu Colouring in guy.

      Joined:
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      Wow, pretty odd. Could be something silly like the weapon computers having light sources. Not much else i can think it would be.
      I'll have a poke when i get some free time and get a simple texture replacement version together.
      Cheers for reporting that.
       
      • Like Like x 2
    10. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

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      Any news on this?
       
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