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- Jan 16, 2015
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Heyo all, thought I'd post this here as seems general discussion gets more answers than down in the support forum.
Got a couple of issues I need some help with if at all possible.
Since the pirates were last fixed there is a problem of when a pirate station is attacked by players the spawns are continuous, meaning players soon get swamped with frame rate killing and lag inducing amounts of pirates in no time. Can end up with about 50 pirates in a minute.
This is not helped by the pirates themselves shooting their own station seeming to trigger even more waves.
It is a massive problem on our server and I'd like to know if there is a way to adjust spawn rates at stations.
Makes killing the station almost impossible for players and causes massive issues to the server.
Searching hasn't yeilded me any results.
Want to be able to do something like make the game wait X amount of time before another wave can be triggered, as seemed to be default in the past, where it would take a few minutes before a new wave would be spawned. Making the amount of pirates and killing the station manageable.
We have a server reset coming up so we'd like to fix this asap if it is even doable.
Next problem is frame rates, any tips here?
Seems some of the last few patches have improved our network when large amounts of entities are in the same area. But it also seems graphics performance has gone to shit.
Been doing some testing with players, we all have different setups, from intel HD toasters to 4GB GTX's and as soon as any action happens everyones framerates die in the ass big time. Basically the old network lag is now replaced with graphics lag.
For example I can turn off v-sync on my GTX 970, have several large ships on screen like a 7 million block ship and two ships with 2 million blocks. and everything is fine when they are stationary or just moving. depending on the circumstances I can get anywhere from between 100 to 900 fps.
Same for other players with different memory (and settings), video cards and processors.
I have everything cranked up, like 200,000 max segments, max lights, hires backgrounds etc.
Some people have everything turned way down to the lowest.
Soon as any ships or stations start firing everyones frame rates tank big time. Doesn't seem to matter if we have 3 large ships on screen or 10 small ones. We've tried various mixtures of ship sizes and amounts.
Essentially the same results everytime.
I went and lowered all my settings to their minium, set my video card to high performance, and while stationary there was a noticeable increase in frame rate as to be expected.
As soon as we got the ships and stations fighting the frame rate tanking to slideshows were the same for every one present as always. Regardless of setup.
The game for everyone on our server regardless of settings is cringeworthy unless all anyone does is fly around and avoids all combat.
Even made sure ships that had heatseekers had them disabled and results were still pretty fucking poor, even with a low amount of ships, like just 2.
About the only thing we didn't try was disabling animated textures on the server. (massive frame eater there those things are, if covered you get a huge frame increase until holes from combat expose them.)
So again anyone have any ideas of how to fix or reduce fps issues with this game? or are we stuck until Schine decides to do some graphic optimisation?
Reducing block counts on entities and lowering graphics options seems to be doing jack shit. With the exception of eliminating missiles, or disabling trails, but even then that is still not helping enough.
Kind of worrying when people with decent gaming PC's that can play major AAA titles at ultra settings stuggle with such a visually basic game.
Losing several hundred frames per second from some bullets beams and missiles seems kind of crazy.
Appreciate any help anyone can offer or suggestions they can make. We'd really like our players to be able to fight each other and AI without crashing or slideshowing.
Got a couple of issues I need some help with if at all possible.
Since the pirates were last fixed there is a problem of when a pirate station is attacked by players the spawns are continuous, meaning players soon get swamped with frame rate killing and lag inducing amounts of pirates in no time. Can end up with about 50 pirates in a minute.
This is not helped by the pirates themselves shooting their own station seeming to trigger even more waves.
It is a massive problem on our server and I'd like to know if there is a way to adjust spawn rates at stations.
Makes killing the station almost impossible for players and causes massive issues to the server.
Searching hasn't yeilded me any results.
Want to be able to do something like make the game wait X amount of time before another wave can be triggered, as seemed to be default in the past, where it would take a few minutes before a new wave would be spawned. Making the amount of pirates and killing the station manageable.
We have a server reset coming up so we'd like to fix this asap if it is even doable.
Next problem is frame rates, any tips here?
Seems some of the last few patches have improved our network when large amounts of entities are in the same area. But it also seems graphics performance has gone to shit.
Been doing some testing with players, we all have different setups, from intel HD toasters to 4GB GTX's and as soon as any action happens everyones framerates die in the ass big time. Basically the old network lag is now replaced with graphics lag.
For example I can turn off v-sync on my GTX 970, have several large ships on screen like a 7 million block ship and two ships with 2 million blocks. and everything is fine when they are stationary or just moving. depending on the circumstances I can get anywhere from between 100 to 900 fps.
Same for other players with different memory (and settings), video cards and processors.
I have everything cranked up, like 200,000 max segments, max lights, hires backgrounds etc.
Some people have everything turned way down to the lowest.
Soon as any ships or stations start firing everyones frame rates tank big time. Doesn't seem to matter if we have 3 large ships on screen or 10 small ones. We've tried various mixtures of ship sizes and amounts.
Essentially the same results everytime.
I went and lowered all my settings to their minium, set my video card to high performance, and while stationary there was a noticeable increase in frame rate as to be expected.
As soon as we got the ships and stations fighting the frame rate tanking to slideshows were the same for every one present as always. Regardless of setup.
The game for everyone on our server regardless of settings is cringeworthy unless all anyone does is fly around and avoids all combat.
Even made sure ships that had heatseekers had them disabled and results were still pretty fucking poor, even with a low amount of ships, like just 2.
About the only thing we didn't try was disabling animated textures on the server. (massive frame eater there those things are, if covered you get a huge frame increase until holes from combat expose them.)
So again anyone have any ideas of how to fix or reduce fps issues with this game? or are we stuck until Schine decides to do some graphic optimisation?
Reducing block counts on entities and lowering graphics options seems to be doing jack shit. With the exception of eliminating missiles, or disabling trails, but even then that is still not helping enough.
Kind of worrying when people with decent gaming PC's that can play major AAA titles at ultra settings stuggle with such a visually basic game.
Losing several hundred frames per second from some bullets beams and missiles seems kind of crazy.
Appreciate any help anyone can offer or suggestions they can make. We'd really like our players to be able to fight each other and AI without crashing or slideshowing.
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