- Joined
- Dec 11, 2016
- Messages
- 13
- Reaction score
- 1
From what i understand from various conversations around the forums, this is a bug with aux power. It is supposed to default to on with ai.TL:DR for those of you that hate exposition:
If pirates could use a radar-jammer, you would never see the pirates coming untill the first hits strike your ship.
Then, being jammed, you would not have the indicators pointing to them, so you would spin in an endless circle trying to find them, before dying from the pirate that brought the nuke missiles.
Oh, and your AI turrets can't find the pirates either, so don't even try to pretend that would work.
The only way to see a radar-jammed ship, is to get lucky and physically see it with your eyeballs.
Exposition, and laughter at OP's expense:
Hahaha, no.
The Pirates are literally dumber than a sack of rocks, the "standard" pirate ship in the game is the Isanth-0, which comes with a radar-jammer. (yes, all of the Isanth Type-Zero)
To illustrate how retarded the AI is, you see those triangles and hexagons on your screen that "indicate" a ship? (or a station, or a rock)
A ship using a radar jammer no longer has those indicators pointing to it.
AI is too stupid to use a radar-jammer, even on the versions of the Isanth-0 that have enough spare power to use it.
(the power-update ruined those ships, prior to that, they were mean)
This means the AI is too goddamn retarded to hide.
So, if the AI is too dumb to live, why, by Kratos' hairy balls, do you want to give the AI the ability to use a different piece of "player only" equipment?
(one that even some of the players are saying is hard to use)
Please point on the blueprint where the pirate touched you.unreasonable butthurt
Please point on the blueprint where the pirate touched you.
Having fights against titan sized pirates with you and your friends in a smaller ship fleet would be epic. That's not going to happen without aux.
...Thor forbid you be required/expected to have a SCANNER on your ship vs radar jamming pirates, or have to out-run a big-tanking-aux pirate with your dinky shuttle-filled-with-flowers.TL:DR for those of you that hate exposition:
If pirates could use a radar-jammer, you would never see the pirates coming untill the first hits strike your ship.
Then, being jammed, you would not have the indicators pointing to them, so you would spin in an endless circle trying to find them, before dying from the pirate that brought the nuke missiles.
Oh, and your AI turrets can't find the pirates either, so don't even try to pretend that would work.
The only way to see a radar-jammed ship, is to get lucky and physically see it with your eyeballs.
Exposition, and laughter at OP's expense:
Hahaha, no.
The Pirates are literally dumber than a sack of rocks, the "standard" pirate ship in the game is the Isanth-0, which comes with a radar-jammer. (yes, all of the Isanth Type-Zero)
To illustrate how retarded the AI is, you see those triangles and hexagons on your screen that "indicate" a ship? (or a station, or a rock)
A ship using a radar jammer no longer has those indicators pointing to it.
AI is too stupid to use a radar-jammer, even on the versions of the Isanth-0 that have enough spare power to use it.
(the power-update ruined those ships, prior to that, they were mean)
This means the AI is too goddamn retarded to hide.
So, if the AI is too dumb to live, why, by Kratos' hairy balls, do you want to give the AI the ability to use a different piece of "player only" equipment?
(one that even some of the players are saying is hard to use)