- Joined
- Dec 29, 2013
- Messages
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IF YOU LIKE THIS SUGGESTION PLEASE HIT THE AGREE BUTTON!
Faction Suggestion:
As it stands now the major factions of Starmade are having to make multiple groups in order to protect their homebase from certain players who have less than desirable behavior. This kills recruiting in big factions as it mostly relies on the Honor System, this newer recruit either has to go into an isolated sub faction of the main group and feel insignificant or the new recruit would go into the main faction allowing him full access to every item/factory/build block/faction block/ and ship inside that one factions. What I suggest is fix the "Faction Permission Block" to allow a customization of access rights based upon given ranks inside the said faction.
So if you want to allow newer lower ranked players access to only one kind of ship place the faction permission block and lock those ships to that rank only. This would be universal if placed next to any block to include doors, turrets, and build blocks. It would also help all factions regardless of size protect their work and enable an RP aspect to the game.
Shop Suggestion:
Currently we have a way to make player owned shops but no way to manage the inventory and how they process these actions. We are able to limit trade by one of two actions: Changing the prices all to zero or fill the shop with that item to prevent someone from selling. This can be alleviated by offering a check mark system much like the faction tab where you set neutral to enemy etc. Except in regards to items you want to buy/sell. This would greatly help the future of the industrial factions and player run economies and simplify shop inventory. I would also like to see something along the lines of a Faction Bank implemented in this shop that uses the already present Shop Admin list but allows only those people to withdraw from it while still allowing everyone to deposit credits without having to sell an item.
This is an example of what I'm talking about.
[X] Buy [ ] Sell Red Standard Hull Buy Price/Sell Price
The only other way to do this is to go to each and every item in starmade and set the price to zero. this can become extremely boring and rather dull, then if a admin refreshes shop prices all the work you just invested is reset and you must go back through all the prices and reset them.
schema Calbiri Please consider this development and correct any misinformation I may have about how to implement this. I would really like to see a way to increase faction activity, however right now there are far too many griefers to be this trusting.
Faction Suggestion:
As it stands now the major factions of Starmade are having to make multiple groups in order to protect their homebase from certain players who have less than desirable behavior. This kills recruiting in big factions as it mostly relies on the Honor System, this newer recruit either has to go into an isolated sub faction of the main group and feel insignificant or the new recruit would go into the main faction allowing him full access to every item/factory/build block/faction block/ and ship inside that one factions. What I suggest is fix the "Faction Permission Block" to allow a customization of access rights based upon given ranks inside the said faction.
So if you want to allow newer lower ranked players access to only one kind of ship place the faction permission block and lock those ships to that rank only. This would be universal if placed next to any block to include doors, turrets, and build blocks. It would also help all factions regardless of size protect their work and enable an RP aspect to the game.
Shop Suggestion:
Currently we have a way to make player owned shops but no way to manage the inventory and how they process these actions. We are able to limit trade by one of two actions: Changing the prices all to zero or fill the shop with that item to prevent someone from selling. This can be alleviated by offering a check mark system much like the faction tab where you set neutral to enemy etc. Except in regards to items you want to buy/sell. This would greatly help the future of the industrial factions and player run economies and simplify shop inventory. I would also like to see something along the lines of a Faction Bank implemented in this shop that uses the already present Shop Admin list but allows only those people to withdraw from it while still allowing everyone to deposit credits without having to sell an item.
This is an example of what I'm talking about.
[X] Buy [ ] Sell Red Standard Hull Buy Price/Sell Price
The only other way to do this is to go to each and every item in starmade and set the price to zero. this can become extremely boring and rather dull, then if a admin refreshes shop prices all the work you just invested is reset and you must go back through all the prices and reset them.
schema Calbiri Please consider this development and correct any misinformation I may have about how to implement this. I would really like to see a way to increase faction activity, however right now there are far too many griefers to be this trusting.
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