Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

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    I have only one comment on this thing... please do NOT make it like Minecraft combat\'s feeling... for example: make it serious, make people flintch when hit instead of knockback and coloring them like an arcade game...

    Should be more like Dead Space than Minecraft and it does have potential to be that at the moment.... and no, I am not suggesting AAA graphics/animations, I\'m just suggesting simple yet realistic-like mechanics.

    A more middle idea would be StarWars Battlefront, has basic animations and stuff, if it\'s got at least that feeling, it will be great in my book !
     
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    Minecraft has 0 guns :P

    What we\'re talking about here is look at enemy with crosshair click button pew pew happens. Pretty simple. Didn\'t you read the OP?
     
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    Since minecraft got the bow it is a FPS, becuase it is i \"gun\" persay in the fact that it shoots projectiles...
     
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    It shoots projectiles after a really long charge



    And the old one shot projectiles at semiautomatic but the range was really, really bad
     
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    Aw, goddamnit. So close to finishing my own damn idea. So jelly right now.
     
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    EDIT to my previous post: To be honest, I don\'t think kinetic/ballistic weapons should be in such a high caliber. This makes them essentially handheld mortars or artillery. That type of round can overpenetrate everything and anything in this day and age. I believe that the round used should be of a smaller caliber, perhaps a 50. BMG HEAP? (High Explosive, Armor-piercing) or 50. HEI. (High Explosive Incendiary.) These rounds hold enough kinetic force and have enough fps-kinetic power ratio to be powerful, allowing penetration through armor. A surplus of rounds can also be used to an extent, improving the weapon\'s damage or penetrating power.

    Another thing: Power Armor. W40K isn\'t realistic, and shouldn\'t be used to demonstrate what is a viable armor for civilian use or military clan use. I\'d honestly like to see tiers, differentiating between the armors to give a viable opportunity to low level players, and high level players while still being balanced.



    1.) Industrial/Personal Loader: An armor allowing extra reach to build, faster speed when in microgravity, such as in space, and a larger inventory to carry different items when they come around. http://tabnir.deviantart.com/art/Argus-159533321?q=favby%3ATheAsterite%2F52523180&qo=780

    2.) Light/Ballistic/Hardplate armor: An armor allowing some safety from ballistics and lasers, but is very light, increasing maneuverability. This allows protection and agility other armors will not allow. Allows light troops to get a jump upon enemy troops, and allows them to carry heavier weaponry. (Not heavy weaponry.) http://ukitakumuki.deviantart.com/art/PLANETSIDE-2-Pre-Viz-Terran-Republic-Gear-317288330?q=favby%3ATheAsterite%2F52523180&qo=1287 or http://shimmering-sword.deviantart.com/art/Contact-Grunt-Soldier-176682909?q=favby%3ATheAsterite%2F52523180&qo=7

    3.) Civilian Powered Armor: Armor that provides extra armor than the Light armor, with extra strength to go with it. It also provides replaceable armor capable of soaking up to 100 damage, or scales with weapon damage, if necessary. These are widely available, but are somewhat expensive. These allow the use of heavier weaponry, as they are not too heavy yet. These use nano-fibres to increase strength, rather than servos and other such mechanical parts that are stronger. http://theasterite.deviantart.com/art/Civilian-Space-Suit-CM81-328628236

    4.) Military Powered Armor Level Light: Military level armor that has been bought on the black market, allowing the user to have medium armor protection from ballistics and kinetic weaponry, and light protection from lasers and energy based weapons. This type of armor does not have shields, and are generally issued to infantry level soldiers, rather than support or officer level. http://mohzart.deviantart.com/art/Pbs-356332883

    5.) Military Powered Armor Level Medium: Military Level armor that has been bought on the black market, allowing the user to have extensive armor protection from ballistics and kinetic weaponry, and medium protection from lasers and energy based weapons. This level of armor has light shields, capable of soaking up to 100 or more (Scaling upon weapon damage if necessary.) damage before going down and falling back to the hard armor. This type of armor is issued to support and special infantry levels, as well as officers in the field.http://djahal.deviantart.com/art/Galaxy-Saga-Soldier-of-the-poison-planet-350880922

    6.) Military Powered Armor Level Heavy: Military Level armor that has been bought on the black market, allowing the user to have extensive armor protection from ballistics and kinetic weaponry, as well as extensive protection from lasers and energy based weapons. This level and type of armor has medium shields, capable of soaking up to around 300 (Scaling upon weapon damage if necessary.) damage before going down and falling back to the hard armor. This type of armor is issued to special infantry and shock troopers. Only one of it’s type to be able to carry heavy weaponry. http://tekka-croe.deviantart.com/art/Golem-Hardsuit-sketch-354344826?q=favby%3ATheAsterite%2F52523180&qo=146



    Mechs:

    Tier One (Personal Mech): Surrounding the user in thick plates of armor, it also multiplies the user’s strength by 100 fold. Capable of easily carrying multiple (2) heavy weapons, it is a game changer on the field when put into play with localized infantry squads. These little guys, capable of seating ONLY 1 person, can soak up massive amounts of damage, but are unwieldy and cannot fit through 2x1 corridors. They are most of the time bulky and slightly slow, slowing down the squad and invasion by much if they cannot get in and do damage. Having shields, they can take a reasonably large amount of damage, and put infantry to shame. Sadly, these mechs are very, very expensive. http://shimmering-sword.deviantart.com/art/Steam-Golem-197059336

    Tier Two (Heavy Mech): These bad boys can do utterly MASSIVE amounts of damage to ships, if implemented properly. Piloted by two people, a gunner and a pilot, they can wreak havoc on enemy lines, and small ships that are harassing the troops on the ground or in the actual ship. Capable of carrying around four heavy weapons, and able to fire 2 of them simultaneously, it can change the battlefield in waves. The gunner is capable of switching between two seats, a back gunner, and a front gunner, capable of protecting the rear and making sure they aren’t flanked and killed. These big trucks are VERY unwieldy, and cannot be put into use inside of ships for ship to ship combat, unless the ship has abnormally large corridors. They are usually slow, but have an alternative mode in which they can tuck in their weapons and speed up, walking faster than the troops they are assigned to. Having Aegis level shields, these guys are the tanks of the battlefield, able to spearhead the formation, pushing through the enemy at little cost. Unlike it’s little brother, this suit has the ability to auto-eject when the armor is in a very, very critical state, which leaves the pilot vulnerable for a few seconds. http://shimmering-sword.deviantart.com/art/Mecha-Front-Blackfrost-Heavy-385724278



    Specialty tier. TL;DR: These little buggers are the most expensive technology out there, with only a few of them being beat out by the Tier Two mech. Be warned, these are used for special situations. Not for every-battle use.



    S-Tier One: This suit of armor uses a passive-active camouflage system capable of slipping through the eyesight of anyone not looking hard enough, and is always on.. The suit has the armor capabilities of Light/Ballistic/Hardplate armor, only somewhat useful against ballistics/kinetic weapons. This type of armor should only be used in sniper missions or infiltration missions. This type of armor is the LEAST expensive of all of the Specialty tier armors. Still very expensive. http://digitalinkrod.deviantart.com/art/Scout-Sniper-armour-wip-3-307268730?q=favby%3ATheAsterite%2F52523180&qo=994

    S-Tier Two: This armor has the resemblance of the 21st century game Ghost Recon’s armor which uses an Active Camouflage system capable of turning someone completely invisible. The downsides to this armor is that it is also using Light/Ballistic/Hardplate armor, although modified to be somewhat stronger and more capable of stopping ballistics. Another downside is that this armor has a power source, limiting the armor to be able to go “invisible” for only short periods of time, making this a very risky armor to use. The recharge rate is also very long, so as to not unbalance the gameplay aspect. http://xanthanos.deviantart.com/art/Ghost-recon-future-soldier-6-169188667

    S-Tier Three: A prototype Shield Bearer armor type, this armor has the capabilities to set up a bubble shield for a very short while, approximately 10+ seconds, depending on how scaled the bearer is. During this time, nothing is allowed in, or out. The shield bearer is only using Light/Ballistic/Hardplate, just like the last two systems. This system also has a recharge period, although it is drastically smaller than the active camo system prototype.http://shimmering-sword.deviantart.com/art/Stealth-Entry-328638109

    S-Tier Four: Trained Power Armor Prototype. This armor has to implement special training procedures, which will go on as you fly around. The training process is very expensive,as well as long, but worth it for this armor. This armor has extensive shields, and titanium plate armor, able to deflect bullets to a certain limit, although that threshold is very high. The problem with this armor is that after you bring down the shields, the back side of this armor is very susceptible to damage, able to be killed by even the weakest weapon in 5 or more shots. Otherwise, this armor is a personal tank, as compared to the Heavy Mech. They can 1v1 each other, and would be based upon skill, rather than weapons, as this suit is more maneuverable. http://tekka-croe.deviantart.com/art/Big-Green-Valkyrie-352876255



    WEAPONS.



    Table of contents:

    Weapon tiers:

    Holsters

    Tier One

    Tier Two

    Tier Three

    Tier Four



    HOLSTERS: Weapons will be shown by either holsters by the side, of by straps on the back. The weapon model will be seated upon them, and be visible, so as to show that you are visibly armed. Pistols are an exception, as they will NOT be shown. These are the only weapons besides a few PDW’s that will not be shown visibly.



    TIER ONE (Pistols): These weapons are cheap, reliable, and can be dangerous in the right situations. Invisible, quick, and sometimes powerful, these can change a nice meeting at a local planetary cafe, to a dangerous holdup for commercial secrets. There would be several different pistols, with varying damage, range, and accuracy, and one hand cannon which would be very expensive, but have tons of damage.

    Common Pistol:http://h3dvix.deviantart.com/art/Dual-Pistol-126464134

    Hand Cannon:http://reddmonkey.deviantart.com/art/NS-Pistol-17397499

    Laser Pistol:http://prolificpen.deviantart.com/art/Sci-Fi-Pistol-Trio-157427116



    Tier Two (PDW; Personal Defense Weapons): These weapons fire pistol caliber rounds, but are a fairly cheap alternative to assault rifles in terms of fire rate, accuracy, and close quarters combat. These weapons are holstered at the hip. Several PDW’s are manufactured.

    High fire rate, low damage, low accuracy:http://tsukijin.deviantart.com/art/KRISS-V-micro-Sub-Machine-Gun-113297242

    High fire rate, low damage, medium accuracy, low mag capacity: http://czechbiohazard.deviantart.com/art/HC-9K-PDW-208044848

    Medium fire rate, medium damage, medium accuracy: http://daisukekazama.deviantart.com/art/M290-Submachine-Gun-Concept-163939892

    Medium fire rate, low damage, medium accuracy: http://shockwave9001.deviantart.com/art/Quicksilver-Industries-Ocelot-PDW-364366780

    This weapons is capable of changing from a pistol caliber to a rifle caliber, making this a perfect weapon for ship boarding. The fact that it is bullpup increases the accuracy of the weapon, while still keeping the CQC abilities. Very expensive, but worth it for a relatively cheap CQC weapon. Most expensive PDW. Medium fire rate, medium damage, high accuracy. http://meckanicalmind.deviantart.com/art/Red-Cross-Dual-Special-337311838?q=favby%3ATheAsterite%2F52523180&qo=713



    Tier Three (Assault Rifles, Battle Rifles): These weapons are the all around weapon. They can be used in almost every situation, and can put out damage like crazy, as well as having the accuracy to match it.
     
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    > I don\'t think kinetic/ballistic weapons should be in such a high caliber

    Wtf when was this mentioned

    > Power Armor. W40K isn\'t realistic

    Well, this IS a videogame... And we\'re thinking about letting the players design their own armor instead of having it pre-built

    Most of the specialty armors you suggested would be possible by adding special modules, and you didn\'t suggest any energy weapons :( C\'mon, there are so many possibilities with those, particle beams, plasma, ions, lasers, lightning...
     
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    Actually space marines power armour arent so far away from us, we could be manufacturing them before we travel beyond Mars. But theres multiple reasons why were not going to build any and none of them is because they arent realistic if buy realistic you mean \"we cant build that\".



    Btw balistic weapons arent a really good idea in space if youre not wearing something like ... a space marine power armour, or using a mech. Once the gravity falls the recoil is going to hit, hard.
     
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    .75 caliber rounds? Fucking HUGE. You wonder why those marines are in such large armor, or are so fuckin\' buff? Because they need that TO HANDLE THE RECOIL. LARGER ROUND, MORE FORCE TO PROPEL, MORE RECOIL.



    The laser weapons are apart of the tiers, they are just mixed in with traditional. Trust me.
     
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    In the W40K universe, these soldiers are genetically modified to be able to handle the power of the armor. They are also FUSED with the goddamn armor. We are years away from that shit. We can\'t even build AI, ffs. They are ideally unrealistic, and the armor I presented can be built and USED without having to be modified or enhanced in anyway. They also don\'t require previous knowledgem except for the S-tiers. Also, I can\'t really understand the rest of your points, so if you could reiterate them with proper english, I\'d be happy.



    Ballistic and traditional weapons are a viable idea.

    \"Btw balistic weapons arent a really good idea in space if youre not wearing something like ... a space marine power armour, or using a mech. Once the gravity falls the recoil is going to hit, hard.\"

    Is not a viable reason for traditional weapons to be put out to dry. The only thing that could *possibly* happen in space when using a self contained traditional, is that you\'d be pushed back by the recoil. Energy would be transfered, very lightly, unless the weapon had no compensator, to you, pushing you back slightly, and unless your suit does not have a compensator on it as well, (Thrusters) then you\'d slowly float away. That is it. I don\'t think you have a grasp upon basic physics, sir.