[Payment for Interaction] Integrate Credits Into Logic

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    I'm not really gonna elaborate on this because I don't feel the need to. It'd be nice to have some kind of block that you can connect to logic systems where it activates when a set amount of money is put in. Could be very useful if you are someone who likes to capitalize on opportunities.
    Could be used for:
    • Toll Warp Gates
    • Pay for heal
    • Payed Entry
    • Bounties? (not really necessary since server commands can do this)
    • Buy an advert for a sign (pay to write on a display screen)
    • Trading/Player Markets
    I think its kind of a meh idea but I thought it was worth sharing at least just to get it off my mind. I would personally just like to see more economy updates since a lot of people don't like to build just to blow things up.
     
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    Keptick

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    I can totally see this being used in conjunction with shipyards to automatically produce and sell ships to people that don't feel like mining or making their own.

    +1
     
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    If people have to pay to use warp gates (in which case it's a public gate) you are just going to give them more incentive to destroy the gate since they wont be able to use it (they cant take down the blocks creating the toll without getting a war declaration, which then means they cant use it anyway).
     
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    If people have to pay to use warp gates (in which case it's a public gate) you are just going to give them more incentive to destroy the gate since they wont be able to use it (they cant take down the blocks creating the toll without getting a war declaration, which then means they cant use it anyway).
    I don't really know how to interpret what you're trying to say, however if the warp gate is secure enough it can thwart would be attackers fairly easily. People would be willing to use the warp gate for a mere 10,000 credits rather than attempt to destroy it and thus having no chance to pass through.
    My bad. Should've checked.
     
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    I don't really know how to interpret what you're trying to say, however if the warp gate is secure enough it can thwart would be attackers fairly easily. People would be willing to use the warp gate for a mere 10,000 credits rather than attempt to destroy it and thus having no chance to pass through.
    The thing is that on most big servers that you'll find the people on, where it's even remotely worth building such gate networks if they're intended for public use, is that shops are quite rare to come by, and oftentimes servers these days have "drop all credits on death" rules, like SS does. It is very rare to find people with even 1000 credits on them these days. Most people who come to your gate will probably not have much money.

    And destroying a gate is pretty easy to do. It can't move, and its defense has to solely rely on turrets (and big turrets these days have ridiculously high power costs). An average combat ship these days is about 20k mass and that size ship can easily take down virtually any gate structure.

    I'm not opposed to the idea of being able to charge tolls at gates itself, it's just that I see a lot of other things that can make such an implemented feature... well, kinda useless and/or impractical.
     
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    Could be used for:
    • Toll Warp Gates
    • Pay for heal
    • Payed Entry
    • Bounties? (not really necessary since server commands can do this)
    • Buy an advert for a sign (pay to write on a display screen)
    • Trading/Player Markets
    QUOTE]

    or for making a casino with betting on stuff
    or to make a game hall with games running on logic gates.
     
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    The thing is that on most big servers that you'll find the people on, where it's even remotely worth building such gate networks if they're intended for public use, is that shops are quite rare to come by, and oftentimes servers these days have "drop all credits on death" rules, like SS does. It is very rare to find people with even 1000 credits on them these days. Most people who come to your gate will probably not have much money.
    Why would they not have money on them, that is incredibly inconvenient. If I know there is a good chance I'll die certainly I'll put my creds away somewhere but if I know theres a good chance I won't be in any trouble I'll definitely keep a full wallet. I don't play on SS so I wouldn't know how things go there. Not all servers have the same rules and not everyone behaves the same.
     
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    Why would they not have money on them, that is incredibly inconvenient. If I know there is a good chance I'll die certainly I'll put my creds away somewhere but if I know theres a good chance I won't be in any trouble I'll definitely keep a full wallet. I don't play on SS so I wouldn't know how things go there. Not all servers have the same rules and not everyone behaves the same.
    Yeah, but as a general rule, credits aren't that useful anymore, since nowadays people almost exclusively produce their stuff by mining/factory production. Now yeah, maybe a year+ ago, credits were a big thing, back when ships were still buy-with-credits by default. But not anymore. People aren't really gonna bother storing credits when they don't have much use for them in the first place.
     
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    Yeah, but as a general rule, credits aren't that useful anymore, since nowadays people almost exclusively produce their stuff by mining/factory production. Now yeah, maybe a year+ ago, credits were a big thing, back when ships were still buy-with-credits by default. But not anymore. People aren't really gonna bother storing credits when they don't have much use for them in the first place.
    That to me sounds like you're saying don't make a mechanic that makes credits more useful because it'll make credits more useful. I know, lugging around something that takes up no inventory space is such a drag.
     
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    That to me sounds like you're saying don't make a mechanic that makes credits more useful because it'll make credits more useful. I know, lugging around something that takes up no inventory space is such a drag.
    Clever use of strawman, but no. I'm saying it's fine if you want to implement this, and maybe it will give a bit more usefulness to credits, but it probably won't be enough to get people to bother carrying credits on them all the time.

    Which would you rather do with a toll gate that's not yours: Pay a large sum of credits to use it once and go an 8-minute-worth distance of regular ship jumping, or blow it the crap up and get all those valuable resources that it's made of for yourself (or just for the lulz)? I'm betting most people would choose the latter.

    Now someday, when Jumpdrive will have a fuel system implemented (gas giant update), then people will probably want to use gates a lot more, but as it stands now people can just jump all over the place for no cost.

    Using credits exclusively is not the best idea for now. A more valuable resource, or at least one that translates into a certain amount of credits, would be a better alternative as a toll thing. Really, people should be able to choose whatever they want as a toll payment, be it resources or credits.
     
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    Clever use of strawman, but no. I'm saying it's fine if you want to implement this, and maybe it will give a bit more usefulness to credits, but it probably won't be enough to get people to bother carrying credits on them all the time.

    Which would you rather do with a toll gate that's not yours: Pay a large sum of credits to use it once and go an 8-minute-worth distance of regular ship jumping, or blow it the crap up and get all those valuable resources that it's made of for yourself (or just for the lulz)? I'm betting most people would choose the latter.
    I don't usually lay down 100 bucks on toll roads here in the states. If they choose to make an attempt to assault the warp gate then thats their decision, but I'm not going to leave it unguarded. If you don't have at least 5000 credits (which is practically nothing) on you for a quick warpgate jump then you probably don't have a ship big enough to even take on a well defended station/warpgate. On GenXnova you get like 8k credits a minute. I still don't understand not carrying around credits, if they're so useless then the possibility of losing them all in a fight shouldn't keep you from having some in your wallet.
     
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    jayman38

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    This line of discussion brings up a valuable point: The credit activation block could be more like a chest, in that it can take credits or any combination of blocks to activate. (E.g. "Please deposit 3000 credits or a shield capacitor block or a shield generator block for service.")
     
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    I'd say it'd be pretty inconvenient for someone to have to get out of their ship to use this block. Should probably have a UI pop up of some kind when you're in range, similar to shops.
     
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    Let me think, I'll attack this gate, completely destroy it, take a bit of damage then spend the next hour or so fixing all my shite, then build a new gate, spend another hour or so linking it properly and then fly thru it for FREE!

    Or pay 1k credits.

    Damn, I''m broke. May have to sell a couple of carved veris at that there shop the gate owner set up right next to the gate.
     
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    Let me think, I'll attack this gate, completely destroy it, take a bit of damage then spend the next hour or so fixing all my shite, then build a new gate, spend another hour or so linking it properly and then fly thru it for FREE!

    Or pay 1k credits.

    Damn, I''m broke. May have to sell a couple of carved veris at that there shop the gate owner set up right next to the gate.
    lmao