The problem with bounty's, the money comes out of the good guy's pocket, and the bad guy just dies....
The bad guy can arrange to get paid by the guy who kills him afterward, so it may actually benefit the bad guy to get bounties.
Then only give the killer the value of killed blocks and the value the enemy dropped on death.
The bounty system should get changed to something along the lines of "capture player X and you'll get 10% of what he pays to Player Y for his freedom."
if the victim gets only 10%, where is the point? I guess you mean
- Friend A gets a bounty of 1kk credits for killing 1kk credits in blocks from you
- Friend B traps him and ask for 1kk credit now get 900k credits and you only 100k
- Friend B can pay Friend A 900k credits back.
- => Bounty needs to be 10 times as high as damage
edit: or maybe not capture them, but do like GTA and they would get law enforcement ships continually sent at them whenever they are in range of a certain type of NPC station, the ships would hail them, and give them the option to pay, and if not they would attack.
Players may get a deep depth they can't pay back because they are continuously perused by police and can't fight the strong outer space pirates
I think the police should offer him a deal :
Either he flies a ship worth very low (and UN-dangerous) value (except civilian things like salvage stuff) and pays everything above 100k credits in his pocket until he paid the depth or they capture his ship.
Capturing players would require a whole new mechanic though, and something to track who does what crimes, etc. You couldn't just add a bounty randomly so they get captured and have to pay (like holding them hostage). They would actually have to trigger a crime mechanic, and the game would have to give you the option to prosecute. I think this is the only reasonable way to deal with trolls and griefers.
Agree.
But what about menu -> suicide?
They should have comparable many [stop, ion, emp], search a path through closed doors and free blocks (they try to blow up doors with hand guns first) from the player-cockpit (or core) outwards.
Probably they should get equipment to either transport the player into jail or the ship should require a path from the core to outside the boundary box, counting doors as free.