===For Immediate Public Release===
Construction crews are glad to announce the first major update of the year! Crews apologize, as it has been Way to freakin' long since we have updated this resource. The major update this time is the HANGAR BAY and two Viper Mk. III Launch Tubes, but the tubes can most likely be used for most Viper models. The hangar consists of two Raptors, and four Vipers in reserve storage. The vipers were generously loaned from Colonial Defense and Randomo
To fit with this new universe, computer simulations have determined that more weaponry is needed to cover some obvious blind spots. To help cover some of them, four more Heavy Turrets have been installed, two fore and two aft. Two more CIWS turrets have been installed on the aft section to cover some anti-missile defense.
Above the hangar deck, there is one large projection from the wall. That building is LSO/Launch Control. The Launch Signals Officer works there. The LSO is in charge of the Main Door Lockout, Condition One lights, Condition Three Lights, and Launch System Recovery doors.
Not pictured here is a hidden Universal Serial Dock, secured by military lockout. It is not colored so as to blend in. It will not be pictured due to security reasons.
The main corridors of the ship running Fore/Aft have been installed and lit. There are also stairs now installed from the hangar deck to the LSO room.
Third and most important to the Tactical Prowess of this ship is the Launch Tubes. Two of Randomo 's vipers are installed, and set as "Alert Vipers". In the event of hostile contact these vipers can be quickly deployed to defend the ship without waiting for the hangar deck to be cleared. Each of the two Launch Tubes has room to it's interior side, with another LSO room. Each of those rooms must be manned to launch a viper, as a button must be pressed to seal the launch doors and open the doors to space.
Contact your local Colonial Fleet Liaison for details!
SO SAY WE ALL
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