Planned Option for where to first spawn

    Joined
    Sep 16, 2013
    Messages
    67
    Reaction score
    17
    There's a few blocks you need to do anything. I made a copy of the game a while back and set it up as hardcore as I could. You can craft most early game stuff no problem, but not everything. I ended up having to spawn in some power capacitors because I set no shops to spawn in the universe, so after throwing away my starting inventory I had no way to continue. If I recall the problem was that I couldn't put enough power into the factory(with the power gun) to craft anything, and you can't craft power capacitors without a working factory.

    It certainly was fun starting out on a planet though. Spaceflight was something I had to work towards, it wasn't just handed to me in the form of free credits and a shop with everything.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    But then there needs to be a way to create tools - from stone-age tech to space age :p
     
    Joined
    Sep 1, 2015
    Messages
    188
    Reaction score
    37
    But then there needs to be a way to create tools - from stone-age tech to space age :p
    Maybe this was a joke, but it would be a neat idea in reality also; just can't think of how easy or difficult it would be to implement in this game.
     

    nightrune

    Wizard/Developer/Project Manager
    Joined
    May 11, 2015
    Messages
    1,324
    Reaction score
    577
    • Schine
    • Top Forum Contributor
    • Thinking Positive
    Would be cool to have an option for spawning on a planet with absolutely nothing when starting a new game.
    Being able to select areas or neutral areas of factions to spawn from would be cool. It would be great to see factions have an area for new players to spawn into and help. Especially to try and recruit.
     
    Joined
    Jul 15, 2014
    Messages
    506
    Reaction score
    110
    As long as you have a power supply beam you're pretty much good to go equipment wise, so starting on a planet wouldn't be that bad.
     
    • Like
    Reactions: nightrune
    Joined
    May 18, 2015
    Messages
    287
    Reaction score
    165
    • Purchased!
    But then there needs to be a way to create tools - from stone-age tech to space age :p
    I don't see why you couldn't feasibly crafts personal weapons and tools, when you're already crafting anti-matter cannons and transporters.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    I don't see why you couldn't feasibly crafts personal weapons and tools, when you're already crafting anti-matter cannons and transporters.
    From scratch. Why are peoples always refusing to read the context before?
     
    Joined
    May 18, 2015
    Messages
    287
    Reaction score
    165
    • Purchased!
    From scratch. Why are peoples always refusing to read the context before?
    Sorry, I assumed you would still have your suit, with its ability to create a basic factory. I wouldn't want to start off wearing a loin cloth and somehow crafting a rifle with nothing but sticks and rocks...:p
     
    Joined
    Mar 16, 2015
    Messages
    19
    Reaction score
    11
    There's a few blocks you need to do anything. I made a copy of the game a while back and set it up as hardcore as I could. You can craft most early game stuff no problem, but not everything. I ended up having to spawn in some power capacitors because I set no shops to spawn in the universe, so after throwing away my starting inventory I had no way to continue. If I recall the problem was that I couldn't put enough power into the factory(with the power gun) to craft anything, and you can't craft power capacitors without a working factory.

    It certainly was fun starting out on a planet though. Spaceflight was something I had to work towards, it wasn't just handed to me in the form of free credits and a shop with everything.
    How did you set your game up like that? Because if I recall correctly, the power gun is indeed able to feed power to a factory for initially getting started... think it was even demonstrated in a tutorial somewhere, although my memory is a bit hazy. It would be really neat to at least try a setup like that.
     
    Joined
    Jul 21, 2013
    Messages
    2,932
    Reaction score
    460
    • Hardware Store
    How did you set your game up like that? Because if I recall correctly, the power gun is indeed able to feed power to a factory for initially getting started... think it was even demonstrated in a tutorial somewhere, although my memory is a bit hazy. It would be really neat to at least try a setup like that.
    The problem was, that planets didn't have any inert powerstorage. So the power from the power gun ended up nowhere.
     
    Joined
    Jun 27, 2013
    Messages
    896
    Reaction score
    165
    The problem was, that planets didn't have any inert powerstorage. So the power from the power gun ended up nowhere.
    I'm certain you know, but just to clarify, they do have now, and it's configurable in customBlockBehaviorConfig.xml:
    XML:
    <BlockBehavior>
      <General>
        <BasicValues>   
          <PlanetPowerBaseCapacity>500</PlanetPowerBaseCapacity>
          <AsteroidPowerBaseCapacity>500</AsteroidPowerBaseCapacity>
        </BasicValues>
      </General>
    </BlockBehavior>
    So all you really need is the power supply beam; unless you lose that, you can get started with next to nothing.
    <brokenrecord>Now if only someone could take a look at that code=xml stylesheet...</brokenrecord>