- Joined
- Mar 16, 2015
- Messages
- 19
- Reaction score
- 11
Would be cool to have an option for spawning on a planet with absolutely nothing when starting a new game.
Maybe this was a joke, but it would be a neat idea in reality also; just can't think of how easy or difficult it would be to implement in this game.But then there needs to be a way to create tools - from stone-age tech to space age :p
Being able to select areas or neutral areas of factions to spawn from would be cool. It would be great to see factions have an area for new players to spawn into and help. Especially to try and recruit.Would be cool to have an option for spawning on a planet with absolutely nothing when starting a new game.
I don't see why you couldn't feasibly crafts personal weapons and tools, when you're already crafting anti-matter cannons and transporters.But then there needs to be a way to create tools - from stone-age tech to space age :p
From scratch. Why are peoples always refusing to read the context before?I don't see why you couldn't feasibly crafts personal weapons and tools, when you're already crafting anti-matter cannons and transporters.
Sorry, I assumed you would still have your suit, with its ability to create a basic factory. I wouldn't want to start off wearing a loin cloth and somehow crafting a rifle with nothing but sticks and rocks...:pFrom scratch. Why are peoples always refusing to read the context before?
How did you set your game up like that? Because if I recall correctly, the power gun is indeed able to feed power to a factory for initially getting started... think it was even demonstrated in a tutorial somewhere, although my memory is a bit hazy. It would be really neat to at least try a setup like that.There's a few blocks you need to do anything. I made a copy of the game a while back and set it up as hardcore as I could. You can craft most early game stuff no problem, but not everything. I ended up having to spawn in some power capacitors because I set no shops to spawn in the universe, so after throwing away my starting inventory I had no way to continue. If I recall the problem was that I couldn't put enough power into the factory(with the power gun) to craft anything, and you can't craft power capacitors without a working factory.
It certainly was fun starting out on a planet though. Spaceflight was something I had to work towards, it wasn't just handed to me in the form of free credits and a shop with everything.
The problem was, that planets didn't have any inert powerstorage. So the power from the power gun ended up nowhere.How did you set your game up like that? Because if I recall correctly, the power gun is indeed able to feed power to a factory for initially getting started... think it was even demonstrated in a tutorial somewhere, although my memory is a bit hazy. It would be really neat to at least try a setup like that.
I'm certain you know, but just to clarify, they do have now, and it's configurable in customBlockBehaviorConfig.xml:The problem was, that planets didn't have any inert powerstorage. So the power from the power gun ended up nowhere.
<BlockBehavior>
<General>
<BasicValues>
<PlanetPowerBaseCapacity>500</PlanetPowerBaseCapacity>
<AsteroidPowerBaseCapacity>500</AsteroidPowerBaseCapacity>
</BasicValues>
</General>
</BlockBehavior>