My logic is this:
large objects can have massive shields,
unguided missiles can't hit much of anything except large objects,
therefore unguided missiles should be designed as a capitol ship/ station destroyer,
but to effect these large objects missiles need to seriously damage shields.
Thus unguided missiles should damage shields.
At the moment every kind of missile can make an equally big crater in an object. Unless something is done to create pros and cons for every missile type unguided missiles are utterly useless.
Since shields already have a small effect on shields this should not be hard to implement, since it is a simple matter of modifying a few damage variables.
A lot of the research from this topic came from the Starmade wiki so I realize that the information I'm using might be outdated.
large objects can have massive shields,
unguided missiles can't hit much of anything except large objects,
therefore unguided missiles should be designed as a capitol ship/ station destroyer,
but to effect these large objects missiles need to seriously damage shields.
Thus unguided missiles should damage shields.
At the moment every kind of missile can make an equally big crater in an object. Unless something is done to create pros and cons for every missile type unguided missiles are utterly useless.
Since shields already have a small effect on shields this should not be hard to implement, since it is a simple matter of modifying a few damage variables.
A lot of the research from this topic came from the Starmade wiki so I realize that the information I'm using might be outdated.