Replied. Its at the bottom of the page. Moving the core actually changes the bounds. No idea why, but it does. Rotating the ship also changes the bounds, but that I can understand because the \"dimensions\" of the ship are actually changing.
The binvox this is based on was flipped in viewvox on its Y axis with the front of the ship facing down. I had to rotate it 90 degrees on its X-Axis three times to fix it, if that has something to do with it.
The binvox this is based on was flipped in viewvox on its Y axis with the front of the ship facing down. I had to rotate it 90 degrees on its X-Axis three times to fix it, if that has something to do with it.