- Joined
- Jan 29, 2017
- Messages
- 13
- Reaction score
- 0
What does anyone think about giving player fleets the ability to perform fleet actions while the fleet itself is far beyond the rendering distance of the player's point of view?
Mining asteroids would be much faster and more convenient without the potentially massive frame rate drop caused by massive mining ships firing too many salvaging beams.
Players could send entire waves of ships to their enemy's fleets in order to perform devastating raids before sending in the main fleet.
Players from opposing factions could wage massive battles off screen and even offline without the risk of a server crash caused by too many ships firing too many projectiles within the rendering distances of too many players.
There are already NPC faction fleets that are operating beyond the player's rendering distance, so why can't player fleets have the same ability?
Mining asteroids would be much faster and more convenient without the potentially massive frame rate drop caused by massive mining ships firing too many salvaging beams.
Players could send entire waves of ships to their enemy's fleets in order to perform devastating raids before sending in the main fleet.
Players from opposing factions could wage massive battles off screen and even offline without the risk of a server crash caused by too many ships firing too many projectiles within the rendering distances of too many players.
There are already NPC faction fleets that are operating beyond the player's rendering distance, so why can't player fleets have the same ability?