I think we can all agree that having some sort of goal or objective to achieve in single player AND multiplayer respectfully will keep players playing the game longer, instead of spawning in, flying around in a core, and logging off.
I understand the game is still in EA? (I haven't checked in a while but i'll just assume it still is) and currently has bigger updates planned out, but it's getting a bit unnerving watching something i was interested in three years ago begin to fall off the map because of lack of in game objective or content. I've built many ships and i've had nothing to do with those ships other than constantly redesign them for update reasons.
AI fleets came and i thought that would hook me back into the game but then i realized that my options interacting with these fleets were in typical A B C fashion. Do i attack them? Do i trade with them? Do i leave them alone? There weren't any other options so i opted to obliterate their organizations because i was bored.
It sounds like I'm being heavily nihilistic about the state of the game but do know most sandboxes has evolved past the arbitrary "do anything you want" style of gameplay. Believe me i've done just about everything there is to do. I try to come back but i end up flying around my station and leaving.
My only recommendation is to add some sort of in depth quest system where choices you make change the universe around you. Faction quests that go more in depth and have universal merit to them. I.G persuading one faction to war against the other for your benefit etc.
If you've ever played ANY of the X games, you'll now that the game usually has no direct campaign. The game gives you a ship, some money, and then sets you off in a sector. It's your job to make yourself into something or die trying. Starmade has the potential to adopt that formula without losing any of it's core gameplay and it would drastically improve the replayability.
I understand the game is still in EA? (I haven't checked in a while but i'll just assume it still is) and currently has bigger updates planned out, but it's getting a bit unnerving watching something i was interested in three years ago begin to fall off the map because of lack of in game objective or content. I've built many ships and i've had nothing to do with those ships other than constantly redesign them for update reasons.
AI fleets came and i thought that would hook me back into the game but then i realized that my options interacting with these fleets were in typical A B C fashion. Do i attack them? Do i trade with them? Do i leave them alone? There weren't any other options so i opted to obliterate their organizations because i was bored.
It sounds like I'm being heavily nihilistic about the state of the game but do know most sandboxes has evolved past the arbitrary "do anything you want" style of gameplay. Believe me i've done just about everything there is to do. I try to come back but i end up flying around my station and leaving.
My only recommendation is to add some sort of in depth quest system where choices you make change the universe around you. Faction quests that go more in depth and have universal merit to them. I.G persuading one faction to war against the other for your benefit etc.
If you've ever played ANY of the X games, you'll now that the game usually has no direct campaign. The game gives you a ship, some money, and then sets you off in a sector. It's your job to make yourself into something or die trying. Starmade has the potential to adopt that formula without losing any of it's core gameplay and it would drastically improve the replayability.