Non Cubical Console item causes crash when trying to build

    Joined
    Jun 24, 2013
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    Whenever I select the new non-cube console block it crashes the game. It's not a normal crash, like a vusual Java dialog, but a Windows not responding error.

    Code:
    Time left to use this: 4 sec
    [2016-07-18 20:39:33] [CLIENT-CONTROLLER][WARNING] state update took 386ms
    [2016-07-18 20:39:33] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT
    [2016-07-18 20:39:33] [CLIENT-CONTROLLER][WARNING] state update took 91ms
    [2016-07-18 20:39:33] [CLIENT] WARNING: received large (>128kb) NT package: 212097 / 1048576
    [2016-07-18 20:39:34] [CLIENT-CONTROLLER][WARNING] state update took 195ms
    [2016-07-18 20:39:34] [CLIENT] WARNING: Physics took 45
    [2016-07-18 20:39:34] [CLIENT-CONTROLLER][WARNING] state update took 56ms
    [2016-07-18 20:39:36] RESORTING TIME : 40
    [2016-07-18 20:39:39] DRAWING TIME OF 8159 elements: 797(797.47754); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
    [2016-07-18 20:39:39] [GHOST-OBJECT] SWEEP TEST TIME: 17
    [2016-07-18 20:39:43] DRAWING TIME OF 8159 elements: 38(38.24911); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
    [2016-07-18 20:40:00] DRAWING TIME OF 8118 elements: 33(33.57043); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
    [2016-07-18 20:40:48] DRAWING TIME OF 7940 elements: 45(44.68635); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
    [2016-07-18 20:40:56] [CLIENT] CHARACTER ALIGN PRESSED ON Client(5); (-0.8601367, -0.35945493, 0.3617634)
    [2016-07-18 20:40:56] [CLIENT][POPUP] INFO: Ended alignment.
    [2016-07-18 20:40:56] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), null
    [2016-07-18 20:40:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] Client(5) SOURCE CHANGE Ship[Droner 1](555) -> null
    [2016-07-18 20:40:56] [SIMPLETRANSFORMABLE] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] gravity change sent
    [2016-07-18 20:40:56] [SIMPLETRANSFORMABLE] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] gravity change sent
    [2016-07-18 20:40:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] changed gravity on Client(5) null -> (0.0, 0.0, 0.0)
    [2016-07-18 20:40:56] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] (handleGravity()) Deactivating gravity
    [2016-07-18 20:40:56] [CLIENT] FORMATING: [185]; type: Integer
    [2016-07-18 20:40:56] [CLIENT] Server message: Gravity neutralized...
    [2016-07-18 20:40:56] [CLIENT][POPUP] INFO: Gravity neutralized...
    [2016-07-18 20:40:56] Client(5) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0); gravity was initialized from this. Currently: GRAV[NULL; (0.0, 0.0, 0.0)]
    [2016-07-18 20:41:14] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Decorative Console (Blue): [WARNING] UNKNOWN SIDE 14
    [2016-07-18 20:41:14] Selected slot is now: 8
    [2016-07-18 20:41:22] [CLIENT] WARNING: Physics took 49
    [2016-07-18 20:41:27] [ENTITIES] removed object from loaded state [CLIENT ReSector(984)true; (-2, 0, 1); ]; 984
    [2016-07-18 20:41:27] [DELETE][Client(5)] Sendable 984([CLIENT ReSector(984)true; (-2, 0, 1); ]) Physically DELETING DONE and Notified!
    [2016-07-18 20:41:51] HIT RESULT near: (8, 6, 13)[Build Block]o[BACK][inactive][50hp][BLOCK], on Ship[Carrier](981)
    [2016-07-18 20:41:51] [CLIENT] CHANGED ENTERED: set to: (8, 6, 13)[Build Block]o[BACK][inactive][50hp][BLOCK]
    [2016-07-18 20:41:51] [CLIENT] Player character enter used
    [2016-07-18 20:41:51] [CLIENT]: PlS[Andir ; id(880)(5)f(10000)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] -> Ship[Carrier](981)
    [2016-07-18 20:41:51] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(5); PlS[Andir ; id(880)(5)f(10000)] CONTROLLER REQUEST RECEIVED  ControllerUnitRequest [fromId=982, toId=981, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 6, 13)]
    [2016-07-18 20:41:51] [CONTROLLERSTATE][REMOVE-UNIT] Client(5); REMOVING CONTROLLER UNIT FROM PlS[Andir ; id(880)(5)f(10000)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)]; detach pos: (5.545273, -21.021202, 10.596283)
    [2016-07-18 20:41:51] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] removed warp token, because character entered structure!
    [2016-07-18 20:41:51] [CONTROLLER][ADD-UNIT] (Client(5)): PlS[Andir ; id(880)(5)f(10000)] Added to controllers: Ship[Carrier](981)
    [2016-07-18 20:41:51] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Carrier](981); at: (15.116838, -11.391098, 15.87941)
    [2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
    [2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
    [2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
    [2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
    [2016-07-18 20:41:51] DRAWING DEBUG: 140000975; ; 0; 14; 975;
    [2016-07-18 20:41:51] GL_ERROR: GL_INVALID_OPERATION
    [2016-07-18 20:41:51] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION
    [2016-07-18 20:41:51]     at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397)
    [2016-07-18 20:41:51]     at obfuscated.gR.a(SourceFile:1438)
    [2016-07-18 20:41:51]     at obfuscated.gR.e_(SourceFile:224)
    [2016-07-18 20:41:51]     at obfuscated.hM.e_(SourceFile:583)
    [2016-07-18 20:41:51]     at obfuscated.hn.e(SourceFile:527)
    [2016-07-18 20:41:51]     at obfuscated.hn.b(SourceFile:697)
    [2016-07-18 20:41:51]     at obfuscated.hn.e_(SourceFile:382)
    [2016-07-18 20:41:51]     at obfuscated.ayC.g(SourceFile:533)
    [2016-07-18 20:41:51]     at obfuscated.ayC.a(SourceFile:673)
    [2016-07-18 20:41:51]     at obfuscated.ayI.b(SourceFile:624)
    [2016-07-18 20:41:51]     at obfuscated.Q.e(SourceFile:907)
    [2016-07-18 20:41:51]     at org.schema.game.common.Starter.startMainMenu(SourceFile:1151)
    [2016-07-18 20:41:51]     at org.schema.game.common.Starter.main(SourceFile:944)
    [2016-07-18 20:41:51] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION
    [2016-07-18 20:41:51]     at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397)
    [2016-07-18 20:41:51]     at obfuscated.gR.a(SourceFile:1438)
    [2016-07-18 20:41:51]     at obfuscated.gR.e_(SourceFile:224)
    [2016-07-18 20:41:51]     at obfuscated.hM.e_(SourceFile:583)
    [2016-07-18 20:41:51]     at obfuscated.hn.e(SourceFile:527)
    [2016-07-18 20:41:51]     at obfuscated.hn.b(SourceFile:697)
    [2016-07-18 20:41:51]     at obfuscated.hn.e_(SourceFile:382)
    [2016-07-18 20:41:51]     at obfuscated.ayC.g(SourceFile:533)
    [2016-07-18 20:41:51]     at obfuscated.ayC.a(SourceFile:673)
    [2016-07-18 20:41:51]     at obfuscated.ayI.b(SourceFile:624)
    [2016-07-18 20:41:51]     at obfuscated.Q.e(SourceFile:907)
    [2016-07-18 20:41:51]     at org.schema.game.common.Starter.startMainMenu(SourceFile:1151)
    [2016-07-18 20:41:51]     at org.schema.game.common.Starter.main(SourceFile:944)
    Code:
    Running on thread: main
    Adapter: aticfx64
    Driver Version: 8.17.10.1460
    Vendor: ATI Technologies Inc.
    OpenGL Version: 4.5.13441 Compatibility Profile Context 16.200.1035.1001
    Renderer: AMD Radeon HD 7800 Series
    GLSL Ver: 4.50

    The original crash I was in build mode and selected the console. I reloaded the game and entered a build block with the console selected for this one.
     
    Joined
    Jun 24, 2013
    Messages
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    Yes, I have shadows enabled... I won't be able to test again until tonight.