- Joined
- Jun 24, 2013
- Messages
- 270
- Reaction score
- 43
Whenever I select the new non-cube console block it crashes the game. It's not a normal crash, like a vusual Java dialog, but a Windows not responding error.
The original crash I was in build mode and selected the console. I reloaded the game and entered a build block with the console selected for this one.
Code:
Time left to use this: 4 sec
[2016-07-18 20:39:33] [CLIENT-CONTROLLER][WARNING] state update took 386ms
[2016-07-18 20:39:33] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT
[2016-07-18 20:39:33] [CLIENT-CONTROLLER][WARNING] state update took 91ms
[2016-07-18 20:39:33] [CLIENT] WARNING: received large (>128kb) NT package: 212097 / 1048576
[2016-07-18 20:39:34] [CLIENT-CONTROLLER][WARNING] state update took 195ms
[2016-07-18 20:39:34] [CLIENT] WARNING: Physics took 45
[2016-07-18 20:39:34] [CLIENT-CONTROLLER][WARNING] state update took 56ms
[2016-07-18 20:39:36] RESORTING TIME : 40
[2016-07-18 20:39:39] DRAWING TIME OF 8159 elements: 797(797.47754); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
[2016-07-18 20:39:39] [GHOST-OBJECT] SWEEP TEST TIME: 17
[2016-07-18 20:39:43] DRAWING TIME OF 8159 elements: 38(38.24911); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
[2016-07-18 20:40:00] DRAWING TIME OF 8118 elements: 33(33.57043); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
[2016-07-18 20:40:48] DRAWING TIME OF 7940 elements: 45(44.68635); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0
[2016-07-18 20:40:56] [CLIENT] CHARACTER ALIGN PRESSED ON Client(5); (-0.8601367, -0.35945493, 0.3617634)
[2016-07-18 20:40:56] [CLIENT][POPUP] INFO: Ended alignment.
[2016-07-18 20:40:56] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), null
[2016-07-18 20:40:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] Client(5) SOURCE CHANGE Ship[Droner 1](555) -> null
[2016-07-18 20:40:56] [SIMPLETRANSFORMABLE] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] gravity change sent
[2016-07-18 20:40:56] [SIMPLETRANSFORMABLE] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] gravity change sent
[2016-07-18 20:40:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] changed gravity on Client(5) null -> (0.0, 0.0, 0.0)
[2016-07-18 20:40:56] Client(5) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] (handleGravity()) Deactivating gravity
[2016-07-18 20:40:56] [CLIENT] FORMATING: [185]; type: Integer
[2016-07-18 20:40:56] [CLIENT] Server message: Gravity neutralized...
[2016-07-18 20:40:56] [CLIENT][POPUP] INFO: Gravity neutralized...
[2016-07-18 20:40:56] Client(5) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0); gravity was initialized from this. Currently: GRAV[NULL; (0.0, 0.0, 0.0)]
[2016-07-18 20:41:14] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Decorative Console (Blue): [WARNING] UNKNOWN SIDE 14
[2016-07-18 20:41:14] Selected slot is now: 8
[2016-07-18 20:41:22] [CLIENT] WARNING: Physics took 49
[2016-07-18 20:41:27] [ENTITIES] removed object from loaded state [CLIENT ReSector(984)true; (-2, 0, 1); ]; 984
[2016-07-18 20:41:27] [DELETE][Client(5)] Sendable 984([CLIENT ReSector(984)true; (-2, 0, 1); ]) Physically DELETING DONE and Notified!
[2016-07-18 20:41:51] HIT RESULT near: (8, 6, 13)[Build Block]o[BACK][inactive][50hp][BLOCK], on Ship[Carrier](981)
[2016-07-18 20:41:51] [CLIENT] CHANGED ENTERED: set to: (8, 6, 13)[Build Block]o[BACK][inactive][50hp][BLOCK]
[2016-07-18 20:41:51] [CLIENT] Player character enter used
[2016-07-18 20:41:51] [CLIENT]: PlS[Andir ; id(880)(5)f(10000)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] -> Ship[Carrier](981)
[2016-07-18 20:41:51] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(5); PlS[Andir ; id(880)(5)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=982, toId=981, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 6, 13)]
[2016-07-18 20:41:51] [CONTROLLERSTATE][REMOVE-UNIT] Client(5); REMOVING CONTROLLER UNIT FROM PlS[Andir ; id(880)(5)f(10000)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)]; detach pos: (5.545273, -21.021202, 10.596283)
[2016-07-18 20:41:51] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Andir)(982)] removed warp token, because character entered structure!
[2016-07-18 20:41:51] [CONTROLLER][ADD-UNIT] (Client(5)): PlS[Andir ; id(880)(5)f(10000)] Added to controllers: Ship[Carrier](981)
[2016-07-18 20:41:51] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Carrier](981); at: (15.116838, -11.391098, 15.87941)
[2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
[2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
[2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
[2016-07-18 20:41:51] [SHADER] validate: current FBO: 4
[2016-07-18 20:41:51] DRAWING DEBUG: 140000975; ; 0; 14; 975;
[2016-07-18 20:41:51] GL_ERROR: GL_INVALID_OPERATION
[2016-07-18 20:41:51] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION
[2016-07-18 20:41:51] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397)
[2016-07-18 20:41:51] at obfuscated.gR.a(SourceFile:1438)
[2016-07-18 20:41:51] at obfuscated.gR.e_(SourceFile:224)
[2016-07-18 20:41:51] at obfuscated.hM.e_(SourceFile:583)
[2016-07-18 20:41:51] at obfuscated.hn.e(SourceFile:527)
[2016-07-18 20:41:51] at obfuscated.hn.b(SourceFile:697)
[2016-07-18 20:41:51] at obfuscated.hn.e_(SourceFile:382)
[2016-07-18 20:41:51] at obfuscated.ayC.g(SourceFile:533)
[2016-07-18 20:41:51] at obfuscated.ayC.a(SourceFile:673)
[2016-07-18 20:41:51] at obfuscated.ayI.b(SourceFile:624)
[2016-07-18 20:41:51] at obfuscated.Q.e(SourceFile:907)
[2016-07-18 20:41:51] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151)
[2016-07-18 20:41:51] at org.schema.game.common.Starter.main(SourceFile:944)
[2016-07-18 20:41:51] org.schema.schine.graphicsengine.core.GLException: GL_INVALID_OPERATION
[2016-07-18 20:41:51] at org.schema.schine.graphicsengine.core.GlUtil.g(SourceFile:1397)
[2016-07-18 20:41:51] at obfuscated.gR.a(SourceFile:1438)
[2016-07-18 20:41:51] at obfuscated.gR.e_(SourceFile:224)
[2016-07-18 20:41:51] at obfuscated.hM.e_(SourceFile:583)
[2016-07-18 20:41:51] at obfuscated.hn.e(SourceFile:527)
[2016-07-18 20:41:51] at obfuscated.hn.b(SourceFile:697)
[2016-07-18 20:41:51] at obfuscated.hn.e_(SourceFile:382)
[2016-07-18 20:41:51] at obfuscated.ayC.g(SourceFile:533)
[2016-07-18 20:41:51] at obfuscated.ayC.a(SourceFile:673)
[2016-07-18 20:41:51] at obfuscated.ayI.b(SourceFile:624)
[2016-07-18 20:41:51] at obfuscated.Q.e(SourceFile:907)
[2016-07-18 20:41:51] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151)
[2016-07-18 20:41:51] at org.schema.game.common.Starter.main(SourceFile:944)
Code:
Running on thread: main
Adapter: aticfx64
Driver Version: 8.17.10.1460
Vendor: ATI Technologies Inc.
OpenGL Version: 4.5.13441 Compatibility Profile Context 16.200.1035.1001
Renderer: AMD Radeon HD 7800 Series
GLSL Ver: 4.50
The original crash I was in build mode and selected the console. I reloaded the game and entered a build block with the console selected for this one.