- Joined
- Dec 10, 2017
- Messages
- 205
- Reaction score
- 176
This is more of a maintenance suggestion. From my gameplay, I've found it very strange that something like a corner block or tetra takes up a cubic space. I understand this concept as it would apply within a single entity, but when you have docked entities, turrets, other ships, etc., it feels kind of stupid for something that takes up a quarter of the space of a cubic block to collide with something that doesn't even touch it. The main applications for this are in ship building (so docked entities can at least be a little more in line and fit a little better) and functional mechanics (collisions and hits from weapons).