- Joined
- Feb 11, 2017
- Messages
- 73
- Reaction score
- 11
Changes:
Spawn becomes the only Trade Guild's Nomadic ship. Details later.
Each NPC faction can have one, some perhaps replacing their home base
Added:
Nomadic Ship cores
Details: Nomadic cores are pretty much ships with the ability to use some station facilities based on type but all are unable to use weapon or support systems. Benefits include being able to use factories, shops, and small shipyards aboard, being able to use autopilot through wormholes, having permanent cloak and jam, and having a slight boost for thrusters. Deficits include having slower factory/ shipyard use times, no weapons, unable to perform in combat well, potential to lose it is kinda high, can be impossible to find again, and limits to shipyard size.
Specific details:
Factories work though just have a slower production rate based on type.
Shipyards can at most produce, say, heavy fighters, though can have 2 shipyards.
Docking may be limited, since having drone armies or docked Titans would be a problem, but definitely no turrets.
These ships have advanced path finding to get to destinations quicker, utilizing wormholes to cut down distances, though only works for discovered wormholes. (Eg; both wormholes must have been explored by fac first.)
Permanent cloak and jam means that, while it can be disrupted temporarily, they will naturally have this, and can be hard to track down again.
Something else that may be added is a wandering mode, whereas the ship will randomly travel within a galaxy but actively avoid potential threats.
Spawn becomes a unique ship, being a normal one that jam's players ability to find their coords while aboard.
Types:
Factory: Gets a bonus to regular factories, though loses speed, shipyards, shops, and things such as med cabinet.
Shop: Has a bonus to storage, though has reduced speed bonus and no shipyards or factories.
Ark: Naturally produces things like oxygen that are needed in an environment, can be used as mobile cities. Permanently stuck in wander mode, loses speed bonus, and an even further reduced production rate for factories and shipyards. Kinda hope this can happen eventually.
Mining: Gives bonuses to entities docked with salvagers but without weapons. Does not have factories or shipyards, however.
Edit: Removed regular and added mining.
Spawn becomes the only Trade Guild's Nomadic ship. Details later.
Each NPC faction can have one, some perhaps replacing their home base
Added:
Nomadic Ship cores
Details: Nomadic cores are pretty much ships with the ability to use some station facilities based on type but all are unable to use weapon or support systems. Benefits include being able to use factories, shops, and small shipyards aboard, being able to use autopilot through wormholes, having permanent cloak and jam, and having a slight boost for thrusters. Deficits include having slower factory/ shipyard use times, no weapons, unable to perform in combat well, potential to lose it is kinda high, can be impossible to find again, and limits to shipyard size.
Specific details:
Factories work though just have a slower production rate based on type.
Shipyards can at most produce, say, heavy fighters, though can have 2 shipyards.
Docking may be limited, since having drone armies or docked Titans would be a problem, but definitely no turrets.
These ships have advanced path finding to get to destinations quicker, utilizing wormholes to cut down distances, though only works for discovered wormholes. (Eg; both wormholes must have been explored by fac first.)
Permanent cloak and jam means that, while it can be disrupted temporarily, they will naturally have this, and can be hard to track down again.
Something else that may be added is a wandering mode, whereas the ship will randomly travel within a galaxy but actively avoid potential threats.
Spawn becomes a unique ship, being a normal one that jam's players ability to find their coords while aboard.
Types:
Factory: Gets a bonus to regular factories, though loses speed, shipyards, shops, and things such as med cabinet.
Shop: Has a bonus to storage, though has reduced speed bonus and no shipyards or factories.
Ark: Naturally produces things like oxygen that are needed in an environment, can be used as mobile cities. Permanently stuck in wander mode, loses speed bonus, and an even further reduced production rate for factories and shipyards. Kinda hope this can happen eventually.
Mining: Gives bonuses to entities docked with salvagers but without weapons. Does not have factories or shipyards, however.
Edit: Removed regular and added mining.
Last edited: